--防御这一段可以删不影响不报错就别删了 do local o=gg.makeRequest;if type(o)~="function"then gg.alert("环境异常","退出")os.exit()end;gg.makeRequest=nil;local m={__index=function(t,k)if k=="makeRequest"then return o end return rawget(t,k)end,__newindex=function(t,k,v)if k=="makeRequest"then return end rawset(t,k,v)end};setmetatable(gg,m) end --防御这一段可以删不影响不报错就别删了 -- ============================================================= -- 米验 RLGG 专用版 -- ==================== 配置 ==================== CONFIG = { --请自行前往平台注册账号创建应用 b6w.top --官方永久网站 b6w.cn --应用 APP ID 也就是应用 Key apiKey = "929b2463a01f2dad1f4e6a47a348e005", --1.0.0用于判断更新使用 version = "1.0.0", --请求地址勿动 --验证接口是完整的 RSA 加AES256 CBC动态密钥 authUrl = "https://b6w.top/api/Auth.php", --请求地址勿动 updateUrl = "https://b6w.top/api/Lua.php", --密钥勿动 --大家不必担心这个就是更新信息显示的所以说简单的密钥就行 --平台只对验证接口管理比较严格 xorKey = "米验验证登录地址b6w.top官方网站b6w.cn", --如果是0会弹这两个选项如果是 1,就会执行远程脚本也就是更新链接里面的远程链接如果填 2那么就会自动复制下载链接,需要自行打开浏览器下载新版本 updateMethod = 0, -- 0=弹选项 1=远程脚本 2=浏览器复制下载链接 --RSA 公钥 rsaPublicKey = [[MIIBIjANBgkqhkiG9w0BAQEFAAOCAQ8AMIIBCgKCAQEAr4v7R4ssnAzvTzWLd3cIfcUKc8fcWIHeQk/TTonIbD0BCFljYESy3wC+fXOBqObL8cxhYGAa5a+zBTHWYpa8itsJgdJxZ9MFfD78RMe88mu1wO5ej7UE+IC0xQbJTNYrge6os9qITbUtzYh2qZvJCT51R0+T1xPyCeGGLrrQC1iXtVfNhoznQboa0M69vW7AI26Cokq3linRKySAeY6TMvA3pIBgGwj+vltikMQFWSCzMu2qIov7zzkoxhSgNXuTcE3Wt7+qTFj/ewLdD6SXerHKv/gihjP/j9ZUP9l9fbpupBE1iT435EvXnZv5l/WFPW/2Jybv1+QDbmVku/hBpQIDAQAB]], } local function s9h8yh(pem) local base64 = pem:gsub("%-%-%-%-%-BEGIN PUBLIC KEY%-%-%-%-%-", ""):gsub("%-%-%-%-%-END PUBLIC KEY%-%-%-%-%-", ""):gsub("%s+", "") return base64 end CONFIG.rsaPublicKeyClean = s9h8yh(CONFIG.rsaPublicKey) local cryptoClass = nil;local function dd7z27();local ok, DexClassLoader = pcall(import, 'dalvik.system.DexClassLoader');if not ok then return nil end;local ok2, File = pcall(import, 'java.io.File');if not ok2 then return nil end;local cacheDir = context:getCacheDir();local dexDir = File(cacheDir, "miyan_dex");dexDir:mkdirs();local optDir = File(cacheDir, "miyan_opt");optDir:mkdirs();local dexPath = nil;local remoteUrl = "https://b6w.top/mk/mk.dex";local ok3, resp = pcall(gg.makeRequest, remoteUrl, {["User-Agent"] = "Mozilla/5.0 (Linux; Android 7.1.2; RLGG) AppleWebKit/537.36"});if ok3 and resp then;local content = type(resp) == "table" and (resp.content or resp.body or resp[1]) or resp;if content and #content > 0 then;local tmpDex = File(dexDir, "mk.dex");local path = tmpDex:getAbsolutePath();local f = io.open(path, "wb");if f then;f:write(content);f:close();local ok5, fcheck = pcall(io.open, path, "rb");if ok5 and fcheck then;local data = fcheck:read("*a");fcheck:close();if data and #data == #content then;dexPath = path;else;pcall(os.remove, path);end;else;pcall(os.remove, path);end;end;end;end;if not dexPath then return nil end;local loader = DexClassLoader(dexPath, optDir:getAbsolutePath(), nil, context:getClassLoader());return loader:loadClass('MiyanCrypto');end;local function vswlewf0();cryptoClass = dd7z27();if cryptoClass then;gg.toast("加密模块加载成功");return true;end;return false;end;if not vswlewf0() then;gg.alert("加密模块初始化失败,请检查网络连接", "退出");os.exit();end;local function q0hd9cl597xx(hex);local result = "";for i = 1, #hex, 2 do;local byte = tonumber(hex:sub(i, i + 1), 16);if not byte then return nil end;result = result .. string.char(byte);end;return result;end;local function tw14uevy3l(length);local chars = "0123456789abcdef";local result = "";for i = 1, length do;local idx = math.random(1, 16);result = result .. chars:sub(idx, idx);end;return result;end;local function vqdsxdrnh6s(hexData, pubKeyBase64);local ok, ret = pcall(luajava.callStaticMethod, cryptoClass, 'rsaEncrypt', hexData, pubKeyBase64);if ok then return ret end;return nil;end;local function hjofrnny(data, keyHex, ivHex);local ok, ret = pcall(luajava.callStaticMethod, cryptoClass, 'aesEncrypt', data, keyHex, ivHex);if ok then return ret end;return nil;end;local function whrtn47k0wfc(dataBase64, keyHex, ivHex);local ok, ret = pcall(luajava.callStaticMethod, cryptoClass, 'aesDecrypt', dataBase64, keyHex, ivHex);if ok then return ret end;return nil;end;local function eza6z9h8gi(hex);local ok, ret = pcall(luajava.callStaticMethod, cryptoClass, 'hexToBase64', hex);if ok then return ret end;return base64.encode(q0hd9cl597xx(hex));end;local function uu9hc7(str);local ok, ret = pcall(luajava.callStaticMethod, cryptoClass, 'urlEncode', str);if ok then return ret end;str = tostring(str);str = str:gsub("([^%w%-%_%.%~])", function(c);return string.format("%%%02X", string.byte(c));end);return str;end;local function r08ercngp(obj);return json.encode(obj);end;local function euhkhmvr6bld(length);local chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";local result = "";for i = 1, length do;local idx = math.random(1, #chars);result = result .. chars:sub(idx, idx);end;return result;end;local function ux33ut5(url, postData);local ok, resp = pcall(gg.makeRequest, url, {["Content-Type"] = "application/x-www-form-urlencoded", ["User-Agent"] = "Mozilla/5.0 (Linux; Android 7.1.2; RLGG) AppleWebKit/537.36", ["Accept"] = "*/*", ["Accept-Language"] = "zh-CN,zh;q=0.9", ["Connection"] = "keep-alive"}, postData);if not ok then return nil end;local content = nil;if type(resp) == "string" then;content = resp;elseif type(resp) == "table" then;content = resp.content or resp.body or resp.text or resp.data;end;return content;end;local function uv2iuhj6hdpm(a, b);local result = 0;local bitval = 1;while a > 0 or b > 0 do;if (a % 2) ~= (b % 2) then result = result + bitval end;bitval = bitval * 2;a = math.floor(a / 2);b = math.floor(b / 2);end;return result;end;local function lvmxaca(str);local key = CONFIG.xorKey;local result = "";for i = 1, #str do;local k = string.byte(key, ((i - 1) % #key) + 1);result = result .. string.char(uv2iuhj6hdpm(string.byte(str, i), k));end;return result;end;local function i8qg680();local ok, id = pcall(function();local Settings = import('android.provider.Settings');return Settings.Secure:getString(context:getContentResolver(), 'android_id');end);if ok and id and #id > 0 then return id end;return "unknown";end;math.randomseed(os.time() + math.floor(os.clock() * 1000000));local deviceId = i8qg680();local function p4qkskk41t(cardKey);if not cardKey or cardKey == "" then return {ok = false, msg = "请输入卡密"} end;gg.toast("正在验证...");local aesKeyHex = tw14uevy3l(64);local ivHex = tw14uevy3l(32);local biz = r08ercngp({card_key = cardKey, machine_id = deviceId, nonce = euhkhmvr6bld(20), timestamp = math.floor(os.time())});local encKey = vqdsxdrnh6s(aesKeyHex, CONFIG.rsaPublicKeyClean);if not encKey then return {ok = false, msg = "RSA加密失败"} end;local encData = hjofrnny(biz, aesKeyHex, ivHex);local ivB64 = eza6z9h8gi(ivHex);local postData = "action=auth&api_key=" .. CONFIG.apiKey .. "&encrypted_key=" .. uu9hc7(encKey) .. "&encrypted_data=" .. uu9hc7(encData) .. "&iv=" .. uu9hc7(ivB64);local content = ux33ut5(CONFIG.authUrl, postData);if not content then return {ok = false, msg = "网络请求失败"} end;local ok2, r = pcall(json.decode, content);if not ok2 or not r then return {ok = false, msg = "响应解析失败"} end;local respEncrypted = r.encrypted == "true" or r.encrypted == true;if respEncrypted then;local ok4, respIvHex = pcall(luajava.callStaticMethod, cryptoClass, 'base64ToHex', r.iv);if not ok4 then return {ok = false, msg = "响应IV解析失败"} end;local decStr = whrtn47k0wfc(r.data, aesKeyHex, respIvHex);local ok3, data = pcall(json.decode, decStr);if not ok3 or not data then return {ok = false, msg = "解密响应解析失败"} end;local auth = data.authorized == "true" or data.authorized == true;local msg = data.message or "";local expires = data.expires_at or "";if auth then;local display = msg;if expires ~= "" then display = display .. "\n到期时间: " .. expires end;return {ok = true, msg = display};else;return {ok = false, msg = msg};end;else;local msg = r.message or "验证失败";return {ok = false, msg = msg};end;end;local function vup7zp6(cardKey);if not cardKey or cardKey == "" then return {ok = false, msg = "请先输入卡密"} end;gg.toast("正在解绑...");local aesKeyHex = tw14uevy3l(64);local ivHex = tw14uevy3l(32);local biz = r08ercngp({card_key = cardKey, machine_id = deviceId, nonce = euhkhmvr6bld(20), timestamp = math.floor(os.time())});local encKey = vqdsxdrnh6s(aesKeyHex, CONFIG.rsaPublicKeyClean);if not encKey then return {ok = false, msg = "RSA加密失败"} end;local encData = hjofrnny(biz, aesKeyHex, ivHex);local ivB64 = eza6z9h8gi(ivHex);local postData = "action=unbind&api_key=" .. CONFIG.apiKey .. "&encrypted_key=" .. uu9hc7(encKey) .. "&encrypted_data=" .. uu9hc7(encData) .. "&iv=" .. uu9hc7(ivB64);local content = ux33ut5(CONFIG.authUrl, postData);if not content then return {ok = false, msg = "网络请求失败"} end;local ok2, r = pcall(json.decode, content);if not ok2 or not r then return {ok = false, msg = "响应解析失败"} end;local outerOk = r.status == "true" or r.status == true;local respEncrypted = r.encrypted == "true" or r.encrypted == true;if outerOk and respEncrypted then;local ok4, respIvHex = pcall(luajava.callStaticMethod, cryptoClass, 'base64ToHex', r.iv);if not ok4 then return {ok = false, msg = "响应IV解析失败"} end;local decStr = whrtn47k0wfc(r.data, aesKeyHex, respIvHex);local ok3, data = pcall(json.decode, decStr);if not ok3 or not data then return {ok = false, msg = "解密响应解析失败"} end;local innerOk = data.status == "true" or data.status == true;local msg = data.message or "";local count = data.unbind_count or "?";if innerOk then;return {ok = true, msg = msg .. "\n已解绑次数: " .. count};else;return {ok = false, msg = msg};end;else;local msg = r.message or "解绑失败";return {ok = false, msg = msg};end;end;local function f24rgna0x();local ts = math.floor(os.time());local dataJson = r08ercngp({version = CONFIG.version, timestamp = ts, nonce = euhkhmvr6bld(20)});local encData = base64.encode(dataJson);local postData = "api_key=" .. CONFIG.apiKey .. "&data=" .. uu9hc7(encData);local content = ux33ut5(CONFIG.updateUrl, postData);if not content then return nil end;local okB64, decoded = pcall(base64.decode, content);if not okB64 or not decoded then decoded = content end;local jsonStr = lvmxaca(decoded);local ok, r = pcall(json.decode, jsonStr);if not ok or not r then return nil end;if type(r) ~= "table" then;if type(r) == "string" then;local ok2, r2 = pcall(json.decode, r);if ok2 and type(r2) == "table" then r = r2 else return nil end;else;return nil;end;end;local code = tonumber(r.code);if code == 1 then return r end;return nil;end;local autoFile = "/sdcard/.miyan_auto_rlgg";local function ch0h2q2l();local ok, f = pcall(io.open, autoFile, "r");if ok and f then;local ok2, val = pcall(f.read, f, "*a");f:close();if ok2 and val then;val = val:gsub("%s+", "");if #val > 0 then return val end;end;end;return nil;end;local function sp43ry2pdq9(cardKey);local ok, f = pcall(io.open, autoFile, "w");if ok and f then;f:write(cardKey);f:close();end;end;local function nuk3q4bvm();pcall(os.remove, autoFile);end;local function cdx0qln(url);gg.toast("正在下载远程脚本...");local ok, result = pcall(gg.makeRequest, url);if not ok or not result then gg.toast("下载失败") return false end;local content = type(result) == "table" and (result.body or result.content or result[1]) or result;if not content or content == "" then gg.toast("脚本内容为空") return false end;local fn, err = load(content);if not fn then gg.toast("脚本加载失败: " .. tostring(err)) return false end;gg.toast("执行远程脚本...");local ok2, err2 = pcall(fn);if not ok2 then gg.toast("脚本执行失败: " .. tostring(err2)) return false end;return true;end;local function fsdtqlp(url);gg.copyText(url);gg.alert("链接已复制到剪贴板\n请自行打开浏览器粘贴访问", "确定");end;local updateInfo = f24rgna0x();if updateInfo then;local notice = updateInfo.notice or "";if notice ~= "" then gg.alert("公告\n" .. notice, "确定") end;end;if updateInfo and (updateInfo.need_update == true or updateInfo.need_update == "true") then;local isForce = updateInfo.force_update == 1 or updateInfo.force_update == "1";local latestVer = updateInfo.latest_version or "";local updateLog = updateInfo.update_log or "";local updateUrl = updateInfo.update_url or "";local method = tonumber(updateInfo.update_method) or CONFIG.updateMethod;local msg = "发现新版本 v" .. latestVer;if updateLog ~= "" then msg = msg .. "\n\n更新内容:\n" .. updateLog end;if updateUrl == "" then;gg.alert(msg, "确定");elseif isForce then;if method == 1 then;cdx0qln(updateUrl);os.exit();elseif method == 2 then;fsdtqlp(updateUrl);os.exit();else;local choice = gg.choice({"远程脚本更新", "浏览器下载"}, nil, msg .. "\n\n此为强制更新,必须更新");if choice == 1 then cdx0qln(updateUrl) os.exit();elseif choice == 2 then fsdtqlp(updateUrl) os.exit();else gg.toast("此为强制更新,必须更新后才能使用") end;end;else;if method == 1 then;local choice = gg.choice({"远程脚本更新", "跳过"}, nil, msg);if choice == 1 then cdx0qln(updateUrl) os.exit() end;elseif method == 2 then;local choice = gg.choice({"浏览器下载", "跳过"}, nil, msg);if choice == 1 then fsdtqlp(updateUrl) os.exit() end;else;local choice = gg.choice({"远程脚本更新", "浏览器下载", "跳过"}, nil, msg);if choice == 1 then cdx0qln(updateUrl) os.exit();elseif choice == 2 then fsdtqlp(updateUrl) os.exit() end;end;end;end;local savedKey = ch0h2q2l();local autoLogin = savedKey ~= nil;if savedKey then;gg.toast("自动验证中...");local r = p4qkskk41t(savedKey);if r.ok then;gg.alert("验证成功!\n" .. r.msg, "确定");goto g4k1pzrj8;else;gg.toast("自动验证失败,请重新输入");nuk3q4bvm();savedKey = nil;end;end;while true do;local input = gg.prompt({"卡密", "自动登录", "解绑卡密"}, {"", autoLogin, false}, {"text", "checkbox", "checkbox"});if not input then os.exit() end;local key = input[1];if not key or key == "" then os.exit() end;local wantAuto = input[2] == true;local wantUnbind = input[3] == true;if wantUnbind then;local r = vup7zp6(key);if r.ok then gg.alert("解绑成功!\n" .. r.msg, "确定");else gg.alert("解绑失败: " .. r.msg, "确定") end;else;local r = p4qkskk41t(key);if r.ok then;gg.alert("验证成功!\n" .. r.msg, "确定");if wantAuto then sp43ry2pdq9(key) end;goto g4k1pzrj8;else;gg.alert("验证失败: " .. r.msg, "确定");end;end;end ::g4k1pzrj8:: local function g4k1pzrj8() -- 将你的源码放在下面验证成功后将自动执行 if (rlgg.VERSION < 2.09) then gg.alert('请使用大于等于2.09版本的RLGG') os.exit() end --local typeface = import("android.graphics.Typeface") --local FontPath = "/storage/emulated/0/云烛/配置文件/GoogleSans-Bold.otf"--字体路径 --local font = typeface:createFromFile(FontPath) local baseWindow = require 'floatingWindowManager2' if not baseWindow.getContext then gg.alert('请重启一下RLGG') app.exit() end import "android.graphics.Color" import "android.content.res.ColorStateList" local context = baseWindow:getContext() import "android.view.animation.TranslateAnimation" import "android.view.animation.Animation" import "android.animation.ArgbEvaluator" import "android.animation.LayoutTransition" import "android.graphics.drawable.GradientDrawable" import "android.graphics.drawable.ClipDrawable" import "android.media.MediaPlayer" MediaPlayer=MediaPlayer() import "java.io.File" import "android.graphics.Typeface" import "android.animation.LayoutTransition" layoutTransition=LayoutTransition() layoutTransition:setDuration(500) import 'com.google.android.material.imageview.ShapeableImageView' import 'com.google.android.material.shape.CornerFamily' import 'com.google.android.material.materialswitch.MaterialSwitch' import 'com.google.android.material.button.MaterialButton' import 'com.google.android.material.dialog.MaterialAlertDialogBuilder' import 'com.google.android.material.slider.Slider' import 'com.google.android.material.snackbar.Snackbar' import 'com.google.android.material.sidesheet.SideSheetDialog' import 'com.google.android.material.bottomsheet.BottomSheetDialog' import 'com.google.android.material.bottomsheet.BottomSheetBehavior' import 'com.google.android.material.progressindicator.LinearProgressIndicator' import 'com.google.android.material.progressindicator.CircularProgressIndicator' import 'com.google.android.material.chip.ChipGroup' import 'com.google.android.material.chip.Chip' import 'com.google.android.material.radiobutton.MaterialRadioButton' import 'com.google.android.material.checkbox.MaterialCheckBox' import 'com.google.android.material.dialog.MaterialAlertDialogBuilder' import 'androidx.coordinatorlayout.widget.CoordinatorLayout' import 'androidx.core.widget.NestedScrollView' import 'android.graphics.drawable.Icon' import 'android.widget.LinearLayout' import 'android.widget.Button' import 'android.widget.TextView' import 'android.widget.ScrollView' import 'android.widget.RadioGroup' import 'java.lang.CharSequence' import 'java.lang.Boolean' import 'java.lang.reflect.Array' --Snackbar:make(ckou,"启动进程结束 欢迎使用",Snackbar.LENGTH_SHORT):setBackgroundTint("0xff161616"):show() -- 浅色模式 baseWindow:darkMode() baseWindow:lightMode() print("Rhea全防本次运行包含套餐:企业版") gg.setVisible(false) luajava.setFloatingWindowHide(true) local material3 = require 'material3' local context=material3:getContext() import'com.google.android.material.slider.Slider' import'android.content.res.ColorStateList' import'com.google.android.material.dialog.MaterialAlertDialogBuilder' import'com.google.android.material.card.MaterialCardView' if tonumber(device.width)==nil then dwidth=1340 dheight=2300 else dwidth=device.width dheight=device.height end function getTimeStamp(t) local str = os.date("%H:%M:%S",t) return str end colorvs={} linmo = {} huiz = function() end window = context:getSystemService("window") -- 获取窗口管理器 function panduan(rec) fille,err = io.open(rec) if fille == nil then return false else return true end end function checkimg(tmp,ii) if file.length("/sdcard/林默/资源/"..tmp[1],false)<200 then gg.toast("正在下载资源"..ii.."/"..#ckimg.."\n请耐心等待") luajava.download(tmp[2],"/sdcard/林默/资源/"..tmp[1]) end end ckimg = { {'hei_right','https://image.rlyun.fun/down.php/dfcc155180c66711a66a1c6540db5e03.'}, {'opoback','https://image.rlyun.fun/down.php/40957bcc9387d24a7f3b3802a072982c.'}, {'heir','https://image.rlyun.fun/down.php/1f8c38a24d8adda4f8f4f897ab2abfbd.'}, {'heix','https://image.rlyun.fun/down.php/1631f943c3cad4fd0aee9e611638198e.'}, {'classes3.dex','https://image.rlyun.fun/down.php/29e1a4722ddf781d8f8d95a68f4e07ad.dex'}, {'lefttoplogo','https://image.rlyun.fun/view.php/b56997692a30cae16915655ab2271b38.png'}, {'font.ttf','https://image.rlyun.fun/down.php/c2224a867dc42afa9f00a151a5333022.ttf'}, } for i = 1,#ckimg do checkimg(ckimg[i],i) end function 获取图片(txt) txt = string.url(txt,"de") ntxt = string.sub(string.gsub(txt,"/","-"),-10,-1) if string.find(tostring(txt),"http") ~= nil then if panduan("/sdcard/林默/资源/"..ntxt) == false then file.download(txt,"/sdcard/林默/资源/"..ntxt) else if file.length("/sdcard/林默/资源/"..ntxt) <= 1 then file.download(txt,"/sdcard/林默/资源/"..ntxt) end end txt = "/sdcard/林默/资源/"..ntxt end return luajava.getBitmapDrawable(txt) end function getRes(x) return 获取图片("/sdcard/林默/资源/"..x) end YoYoImpl = luajava.getYoYoImpl() vibra = context:getSystemService(Context.VIBRATOR_SERVICE) function getLayoutParams2() LayoutParams2 = WindowManager.LayoutParams layoutParams2 = luajava.new(LayoutParams2) if (Build.VERSION.SDK_INT >= 26) then -- 设置悬浮窗方式 layoutParams2.type = LayoutParams2.TYPE_APPLICATION_OVERLAY else layoutParams2.type = LayoutParams2.TYPE_PHONE end layoutParams2.format = PixelFormat.RGBA_8888 -- 设置背景 layoutParams2.flags = LayoutParams2.FLAG_NOT_TOUCH_MODAL -- 焦点设置Finish layoutParams2.gravity = Gravity.CENTER -- 重力设置 layoutParams2.width = LayoutParams2.WRAP_CONTENT -- 布局宽度 layoutParams2.height = LayoutParams2.WRAP_CONTENT -- 布局高度 return layoutParams2 end function topSelect() local selector = luajava.getStateListDrawable() selector:addState({ android.R.attr.state_pressed }, getVerticalBG({0x22161616,0x22161616},30)) selector:addState({ -android.R.attr.state_pressed }, empty) return selector end function getLayoutParams() LayoutParams = WindowManager.LayoutParams layoutParams = luajava.new(LayoutParams) if (Build.VERSION.SDK_INT >= 26) then -- 设置悬浮窗方式 layoutParams.type = LayoutParams.TYPE_APPLICATION_OVERLAY else layoutParams.type = LayoutParams.TYPE_PHONE end layoutParams.format = PixelFormat.RGBA_8888 -- 设置背景 layoutParams.flags = LayoutParams.FLAG_NOT_TOUCH_MODAL -- 焦点设置Finish layoutParams.gravity = Gravity.TOP|Gravity.LEFT -- 重力设置 layoutParams.width = LayoutParams.WRAP_CONTENT -- 布局宽度 layoutParams.height = LayoutParams.WRAP_CONTENT -- 布局高度 return layoutParams end 显2=false function 隐藏2() 显2=true ckou:setVisibility(View.GONE) if smalltype==1 then control2:setVisibility(View.GONE) else smallwindow:setVisibility(View.GONE) end smallc:setVisibility(View.VISIBLE) end function 显示2() 显2=false --mainLayoutParams.x=20 --window:updateViewLayout(floatWindow, mainLayoutParams) if 显示==1 then ckou:setVisibility(View.VISIBLE) smallc:setVisibility(View.GONE) else if smalltype==1 then control2:setVisibility(View.VISIBLE) else smallwindow:setVisibility(View.VISIBLE) end smallc:setVisibility(View.GONE) 隐藏() end end hanshu = function(v, event) local Action = event:getAction() if Action == MotionEvent.ACTION_DOWN then isMove = false RawX = event:getRawX() RawY = event:getRawY() x = mainLayoutParams.x y = mainLayoutParams.y elseif Action == MotionEvent.ACTION_MOVE then isMove = true mainLayoutParams.x = tonumber(x) + (event:getRawX() - RawX) if mainLayoutParams.x<=0 then mainLayoutParams.x=0 end mainLayoutParams.y = tonumber(y) + (event:getRawY() - RawY) window:updateViewLayout(floatWindow, mainLayoutParams) elseif Action == MotionEvent.ACTION_UP then mainLayoutParams.x = tonumber(x) + (event:getRawX() - RawX) if mainLayoutParams.x<=0 then mainLayoutParams.x=0 if 显示==0 and 显2==false then 隐藏2() end end if mainLayoutParams.x>=20 then if 显2==true then 显示2() end end mainLayoutParams.y = tonumber(y) + (event:getRawY() - RawY) window:updateViewLayout(floatWindow, mainLayoutParams) if math.abs(event:getRawY()-RawY)>20 then return true end if math.abs(event:getRawX()-RawX)>20 then return true end end end function getCorner(gtvb1,gtvb3,gtvb4,gtvb5,g1,g2,g3,g4) if not gtvb4 then gtvb4 = 0 gtvb5 = 0xff000000 end local jianbians = luajava.new(GradientDrawable) jianbians:setCornerRadius(gtvb3) jianbians:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbians:setColors(gtvb1) jianbians:setStroke(gtvb4,gtvb5)--边框宽度和颜色 jianbians:setCornerRadii({g1,g1,g2,g2,g3,g3,g4,g4}) return jianbians end function getVerticalBG(gtvb1,gtvb3,gtvb4,gtvb5) if not gtvb4 then gtvb4 = 0 gtvb5 = 0xff000000 end local jianbians = luajava.new(GradientDrawable) jianbians:setCornerRadius(gtvb3) jianbians:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbians:setColors(gtvb1) jianbians:setStroke(gtvb4,gtvb5)--边框宽度和颜色 return jianbians end mainLayoutParams = getLayoutParams() import("android.media.AudioManager") audi = context:getSystemService("audio") audiotype = { AudioManager.STREAM_ALARM, --手机闹铃的声音 AudioManager.STREAM_MUSIC, --手机音乐的声音 AudioManager.STREAM_NOTIFICATION, --系统提示的通知 AudioManager.STREAM_RING, --电话铃声的声音 AudioManager.STREAM_SYSTEM, --手机系统的声音 AudioManager.STREAM_VOICE_CALL, --语音电话的声音 AudioManager.STREAM_DTMF, --DTMF音调的声音 } yinl = {} for i = 1,#audiotype do yinl[i] = {} yinl[i].type = audiotype[i] yinl[i].min = audi:getStreamMinVolume(audiotype[i]) yinl[i].max = audi:getStreamMaxVolume(audiotype[i]) yinl[i].now = audi:getStreamVolume(audiotype[i]) end yltype = 0 function jianting3(func) if 音量键==false then return 0 end yinln = {} for i = 1,#audiotype do yinln[i] = {} yinln[i].type = audiotype[i] yinln[i].now = audi:getStreamVolume(audiotype[i]) if yinln[i].now > yinl[i].now then yinl[i].now = yinln[i].now if yltype == 1 then yltype = 0 func() end elseif yinln[i].now < yinl[i].now then yinl[i].now = yinln[i].now if yltype == 0 then yltype = 1 func() end end end end qhkai = 0 qiehuan = function() if qhkai == 0 then qhkai = 1 draw.remove() luajava.runUiThread(function() YoYoImpl:with("FadeOut"):duration(300):playOn(floatWindow) end) gg.sleep(300) luajava.runUiThread(function() floatWindow:setVisibility(View.GONE) end) else qhkai = 0 绘制文本() luajava.runUiThread(function() floatWindow:setVisibility(View.VISIBLE) YoYoImpl:with("FadeIn"):duration(500):playOn(floatWindow) end) end end linmo.controlWater = function(control,time) luajava.runUiThread(function() import "android.animation.ObjectAnimator" ObjectAnimator():ofFloat(control,"scaleX", { 1, 0.8, 0.9, 1 }):setDuration(time):start() ObjectAnimator():ofFloat(control,"scaleY", { 1,0.8,0.9,1 }):setDuration(time):start() end) end linmo.controlSmall = function(control,time) luajava.runUiThread(function() import "android.animation.ObjectAnimator" ObjectAnimator():ofFloat(control,"scaleX", { 1, 0.7, 0.4, 0 }):setDuration(time):start() ObjectAnimator():ofFloat(control,"scaleY", { 1, 0.7, 0.4, 0 }):setDuration(time):start() end) end linmo.controlBig = function(control,time) luajava.runUiThread(function() import "android.animation.ObjectAnimator" ObjectAnimator():ofFloat(control,"scaleX", { 0, 0.4, 0.7, 1 }):setDuration(time):start() ObjectAnimator():ofFloat(control,"scaleY", { 0, 0.4, 0.7, 1 }):setDuration(time):start() end) end gg.setVisible(false) function guid() seed = { 'e','1','2','3','4','5','6','7','8','9','a','b','c','d','e','f' } tb = {} for i = 1,32 do table.insert(tb,seed[math.random(1,16)]) end sid = table.concat(tb) return string.format('%s%s%s', string.sub(sid,1,8), string.sub(sid,10,12), string.sub(sid,21,22)) end local ui = require('ui') context:setTheme(0x7f090065) linmo.menu = function(views) slcta=getVerticalBG({ 0xffE6EDF5,0xffE6EDF5 },17,5,0x33ffffff) if isswitch then return false end isswitch = true local layout = { 'ui.ViewPager', layout_height='match_parent', layout_width='match_parent', focusable="false", focusableInTouchMode="false", } cebian={ LinearLayout, orientation="vertical", gravity="center_horizontal", layout_width='match_parent', } for i=1,#stab do _ENV["jm"..i]=luajava.loadlayout({ LinearLayout, gravity="center", layout_width='match_parent', orientation="horizontal", layout_marginTop='5dp', layout_marginBottom='5dp', padding={"3dp","1dp","5dp","1dp"}, onClick=function() 切换(i) end, --onTouch=hanshu, {ImageView, src=stab[i][2], layout_height='15dp', layout_width='15dp', ColorFilter=0xff000000, layout_margin='5dp' }, { TextView, id='jm'..i..'t', layout_marginLeft='4dp', text = stab[i][1], textSize='14sp', textColor='#000000', gravity = "center", __onFinish=function(v) v:setTypeface(typeface) end, } }) cebian[#cebian+1]=_ENV["jm"..i] tmp={ LinearLayout, layout_height="wrap_content", layout_width="match_parent", orientation="vertical", } for k=1,#views[i] do if type(views[i])=="table" then tmp[#tmp+1]=views[i][k].view else tmp[#tmp+1]=views[i][k] end end _ENV["layout"..i]={ ScrollView, --orientation="vertical", layout_height="match_parent", layout_width="match_parent", tmp, --onTouch=Gundong, padding={"8dp","3dp","8dp","3dp"}, } end for i=1,#stab do layout[#layout + 1] =_ENV["layout"..i] end for i=2,#stab do _ENV["jm"..i .."t"]:setTextColor(0xffaaaaaa) end ViewPager = ui.ViewPager(layout) luajava.setInterface(ViewPager, 'addOnPageChangeListener', {onPageSelected=function(view) view=tonumber(string.sub(view,1,1)) for i=1,#stab do _ENV["jm"..i .."t"]:setTextColor(0xffaaaaaa) _ENV['jm'..i]:setBackground(nil) end 当前ui=view+1 滚(当前ui) _ENV["jm"..view+1 .."t"]:setTextColor('0xff000000') _ENV['jm'..view+1]:setBackground(slcta) end}) quarkmoon=getRes("quarkmoon") quarksun=getRes("quarksun") _ENV["tosearch"]="tosearch" snow=luajava.loadlayout({ImageView, layout_height = "40dp", layout_width = "40dp", layout_marginTop="0dp", layout_marginLeft="0dp", padding="7dp", src=getRes("quarksearchw"), onClick=function() searchStart() linmo.controlWater(snow,200) vibra:vibrate(10) end, onTouch=hanshu, background = getVerticalBG({ 0x22161616,0x22161616 },360,5,0x33ffffff), }) ckou={ LinearLayout, layout_height="wrap_content", layout_width="wrap_content", {LinearLayout, layout_height="match_parent", id=luajava.newId('jianbian'), elevation="2dp", background = newbg2(0xffffffff,15), padding = { "0dp","0dp","6dp","0dp" }, layout_margin='6dp', orientation='vertical', { ImageView, layout_height='50dp', layout_width='50dp', onClick=隐藏, onTouch=hanshu, gravity='center', src=获取图片(左上角图标), layout_marginTop='5dp', layout_marginLeft='5dp', },{ TextView, text=侧边文字, textSize="9sp", textColor="#000000", layout_width='50dp', layout_marginLeft='7dp', gravity='center', background=newbg2(0xffffffff,17), padding = { "0dp","0dp","6dp","0dp" }, __onFinish=function(v) v:setTypeface(typeface) end, },{ LinearLayout, layout_width='match_parent', layout_height="wrap_content", orientation='horizontal', { ImageView, src=getRes("opo4"), layout_height='15dp', layout_width='15dp', ColorFilter=0xff000000, layout_gravity='left|center', layout_marginRight='2dp', }, { TextView, layout_width='match_parent', layout_weight=1, text=滑动, layout_gravity='center', textSize='11sp', ellipsize="marquee", singleLine=true, selected=true, marqueeRepeatLimit=-1, textColor=0xff000000, }}, {LinearLayout, layout_height="match_parent", orientation='vertical', {ScrollView, layout_width='match_parent', layout_marginTop='6dp', layout_marginLeft='3dp', id=luajava.newId("cbscro"), layout_height="wrap_content", layout_marginBottom='10dp', cebian,},{ TextView, layout_width='match_parent', gravity='center|bottom', layout_height='match_parent', textSize='11.5sp', textColor='#000000', __onFinish=function(v) v:setTypeface(typeface) timet=v luajava.startThread(function() while true do luajava.runUiThread(function() timet:setText(getTimeStamp(os.date())) end) gg.sleep(1000) end end) end, }, }}, {FrameLayout, layout_height='match_parent', layout_width='match_parent', layout_marginTop='10dp', layout_marginBottom='10dp', layout_marginRight='3dp', elevation='2dp', id=luajava.newId("ckb"), --visibility='gone', id="parentv",ViewPager}, } ckou = { LinearLayout, id = "chuangk", visibility = "gone", layout_width = "wrap_content", layout_height = "wrap_content", orientation = "vertical", background = newbg2(0xffffffff,17), padding = { "0dp","0dp","6dp","0dp" }, ckou } ckou = luajava.loadlayout(ckou) extralis={LinearLayout, layout_height="match_parent", layout_width="match_parent", id=luajava.newId("extralist"), orientation="vertical", } for k,v in pairs(ewsv) do if type(ewsv[k])=="table" then extralis[#extralis+1]=ewsv[k].view else extralis[#extralis+1]=ewsv[k] end end smallwindow=luajava.loadlayout({LinearLayout, visibility='gone', {LinearLayout, layout_height='50dp', layout_width='110dp', gravity='center_vertical', onClick=隐藏, onTouch=hanshu, layout_margin='3dp', elevation='3dp', background=getVerticalBG({0xff161616,0xff161616},15,3,0xffffffff), { ImageView, src=获取图片(悬浮窗图标), layout_height='40dp', layout_width='40dp', padding='4dp', layout_marginRight='-10dp', }, { TextView, layout_width='match_parent', layout_weight=1, text=小悬浮窗文字, gravity='center', textSize='11sp', textColor=0xffffffff } } }) floatWindow = { FrameLayout, id = "motion", elevation = "10dp", onTouch = hanshu, onClick = function() end, layout_width = "wrap_content", orientation = "vertical", gravity = "center_vertical", layout_height = "wrap_content", ckou, {LinearLayout, visibility="gone", id=luajava.newId("extra"), layout_height = "match_parent", layout_width='match_parent', orientation="vertical", background=getVerticalBG({0xffF2F3F5,0xffF2F3F5},15), {LinearLayout, layout_width="match_parent", layout_height="40dp", id=luajava.newId("exttop"), background=getCorner({0xffffffff,0xffffffff},15,0,0xff000000,15,15,0,0), onClick=function() end, onTouch=hanshu, gravity="center_vertical", {ImageView, id=luajava.newId("backv"), layout_height="24dp", layout_width="24dp", src=getRes("opoback"), background=getVerticalBG({0x00ffffff,0x00ffffff},360,7,0xff161616), colorFilter='0xff'.._ENV['控件颜色'], padding="5dp", onClick=关闭窗口, onTouch=hanshu, layout_marginLeft="10dp", }, {TextView, id=luajava.newId("extrat"), text="标题", layout_height="match_parent", textColor='#000000', layout_width="match_parent", layout_weight=1, gravity="center", },{ImageView, id=luajava.newId("closev"), layout_height="24dp", layout_width="24dp", src=getRes("heix"), background=getVerticalBG({0x00ffffff,0x00ffffff},360,7,0xff161616), padding="5dp", onClick=隐藏, onTouch=hanshu, colorFilter='0xff'.._ENV['控件颜色'], layout_marginRight="10dp", } }, {ScrollView, padding="8dp", layout_height="match_parent", layout_width="match_parent", extralis } }, smallwindow, { ImageView, id = "control2", visibility='gone', src = 获取图片(悬浮窗图标), layout_width = "40dp", layout_height = "60dp", onTouch = hanshu, onClick = 隐藏, },{LinearLayout, id="smallc", visibility="gone", onClick=显示2, onTouch=hanshu, layout_height="60dp", layout_width="15dp", gravity="center", background=getCorner({0x88161616,0x88161616},12,0,0xff232323,0,15,15,0), },{ ImageView, id="sf", padding = "2dp", src = getRes("sscoR"), layout_width = "30dp", layout_height = "30dp", layout_marginRight = "0dp", layout_marginBottom = "0dp", ColorFilter=0xff000000, layout_gravity = "right|bottom", onClick = function() end, onTouch = suofang, },{ ImageView, id="heixx", padding = "2dp", src = getRes("heix"), layout_width = "20dp", layout_height = "20dp", background = newbg2(0xffffffff,360), padding = { "0dp","0dp","6dp","0dp" }, layout_marginRight = "0dp", layout_marginBottom = "0dp", layout_gravity = "right|top", onClick = function() 隐藏() end, onTouch = hanshu, }} mubx=getpx(mubx) muby=getpx(muby) local function invoke() local ok local RawX, RawY, x, y mainLayoutParams = getLayoutParams() mainLayoutParams.x = 10 mainLayoutParams.y = dheight/4 mainLayoutParams.height = mubx mainLayoutParams.width = muby params2=getLayoutParams2() floatWindow = luajava.loadlayout(floatWindow) local function invoke2() window:addView(floatWindow, mainLayoutParams) end local runnable = luajava.getRunnable(invoke2) local handler = luajava.getHandler() handler:post(runnable) local isMove end invoke(swib1,swib2) gg.setVisible(false) jm1t:setTextColor('0xff000000') jm1:setBackground(slcta) 隐藏() if loadingBox~=nil then loadingBox['关闭']() end setOnExitListener(function() luajava.post(function() window:removeView(floatWindow) end) tuichu=1 luajava.setFloatingWindowHide(false) end) qhkai = 0 qiehuan = function() if qhkai == 0 then qhkai = 1 luajava.runUiThread(function() linmo.controlSmall(floatWindow,400) end) gg.sleep(400) luajava.runUiThread(function() floatWindow:setVisibility(View.GONE) end) else qhkai = 0 luajava.runUiThread(function() floatWindow:setVisibility(View.VISIBLE) end) luajava.runUiThread(function() linmo.controlBig(floatWindow,400) end) end end jlts=1 import'android.hardware.*'; ---@type android.hardware.SensorEventListener local sensor = luajava.createProxy('android.hardware.SensorEventListener', { onSensorChanged = functions.debounce(function() if 摇一摇==false then return 0 end if qhkai~=0 then qhkai=0 luajava.runUiThread(function() floatWindow:setVisibility(View.VISIBLE) YoYoImpl:with("FadeIn"):duration(300):playOn(floatWindow) end) huiz() else qhkai=1 luajava.newThread(function() luajava.runUiThread(function() YoYoImpl:with("FadeOut"):duration(300):playOn(floatWindow) end) gg.sleep(400) luajava.runUiThread(function() floatWindow:setVisibility(View.GONE) end) draw.remove() end):start() gg.toast("HIDE") end end,500) }) dexloader=dex.loadfile('/sdcard/林默/资源/classes3.dex') MySensorManager = dexloader:loadClass('yaocn.rlyun.yaoyiyao.MySensorManager') luajava.runOnUiThread(function() MySensorManager(context, sensor) end) if yyfunc~=nil then yyfunc() end if ylfunc~=nil then ylfunc() end while true do if tuichu == 1 then break end if 音量键 then jianting3(qiehuan) end gg.sleep(300) end luajava.setFloatingWindowHide(false) end extco={ 0xffffffff, 0xff161616 } function linmo.text(text,color,size,isjz) if not color then color="#161616" end if isjz then return luajava.loadlayout( { TextView, text=text, textColor=color, textSize=size, gravity="center", layout_height="wrap_content", layout_width="match_parent", autoSizeTextType="uniform", }) else return luajava.loadlayout({ TextView, text=text, textColor=color, textSize=size, layout_height="wrap_content", layout_width="match_parent", autoSizeTextType="uniform", }) end end function getButtonBG() local selector = luajava.getStateListDrawable() selector:addState({ android.R.attr.state_pressed }, getVerticalBG({0x55d7d7d7,0x55d7d7d7},20)) selector:addState({ -android.R.attr.state_pressed }, getVerticalBG({0xffffffff,0xffffffff},20)) return selector end function 滚(x) luajava.runUiThread(function() local cbsc=luajava.getIdView("cbscro") local targetLeft = _ENV["jm"..x]:getTop() cbsc:smoothScrollTo(0, targetLeft); end) end x=1 function 切换(x) 窗口=false luajava.runUiThread(function() 当前ui=x ViewPager:setCurrentItem(x-1) end) end 显示=0 suofang = function(v, event) if isLocked then hanshu(v,event) return 0 end local Action = event:getAction() if Action == MotionEvent.ACTION_DOWN then isMove = false RawX = event:getRawX() RawY = event:getRawY() hx = mainLayoutParams.height hy = mainLayoutParams.width if hx == 0 or hx==-2 then hx = 810 hy = 1150 end elseif Action == MotionEvent.ACTION_MOVE then isMove = true mubx = tonumber(hx) + (event:getRawY() - RawY) if mubx >= 250 and mubx <= 11100 then mainLayoutParams.height = mubx end muby = tonumber(hy) + (event:getRawX() - RawX) if muby >= 250 and muby <= 24500 then mainLayoutParams.width = muby end if muby<=250 and mubx<=250 then muby=250 mubx=250 --隐藏() return 0 end window:updateViewLayout(floatWindow, mainLayoutParams) end end function 隐藏() if not already then already=true end if 显2==true then return 0 end luajava.runUiThread(function() if 显示 == 0 then if smalltype==1 then control2:setVisibility(View.GONE) else smallwindow:setVisibility(View.GONE) end sf:setVisibility(View.VISIBLE) heixx:setVisibility(View.VISIBLE) 显示 = 1 if 窗口 then luajava.getIdView("extra"):setVisibility(View.VISIBLE) else ckou:setVisibility(View.VISIBLE) end mainLayoutParams.height = mubx mainLayoutParams.width = muby mainLayoutParams.flags = LayoutParams.FLAG_NOT_TOUCH_MODAL window : updateViewLayout (floatWindow , mainLayoutParams) YoYoImpl:with("FadeIn"):duration(300):playOn(floatWindow) else heixx:setVisibility(View.GONE) sf:setVisibility(View.GONE) if tuichuing then return 0 end tuichuing=true luajava.newThread(function() luajava.runUiThread(function() YoYoImpl:with("FadeOut"):duration(200):playOn(floatWindow) end) gg.sleep(200) luajava.runUiThread(function() ckou:setVisibility(View.GONE) YoYoImpl:with("FadeIn"):duration(200):playOn(floatWindow) luajava.getIdView("extra"):setVisibility(View.GONE) mainLayoutParams.width = LayoutParams.WRAP_CONTENT -- 布局宽度 mainLayoutParams.height = LayoutParams.WRAP_CONTENT -- 布局高度 if smalltype==1 then control2:setVisibility(View.VISIBLE) else smallwindow:setVisibility(View.VISIBLE) end 显示 = 0 mainLayoutParams.flags = LayoutParams.FLAG_NOT_FOCUSABLE window : updateViewLayout (floatWindow , mainLayoutParams) if mainLayoutParams.x==0 then 隐藏2() end end) tuichuing=false end):start() end end) end function 打开窗口(x) if ewsv[x]==nil then gg.alert("没有窗口“"..x.."”\n请检查是否写错了名字或者没创建") return 0 end luajava.runUiThread(function() 窗口=true ckou:setVisibility(View.GONE) heixx:setVisibility(View.GONE) luajava.getIdView("extra"):setVisibility(View.VISIBLE) for k,v in pairs(ewsv) do if k~=x then v:setVisibility(View.GONE) end end luajava.getIdView("extrat"):setText(x) ewsv[x]:setVisibility(View.VISIBLE) end) end function 关闭窗口() luajava.runUiThread(function() luajava.getIdView("extra"):setVisibility(View.GONE) ckou:setVisibility(View.VISIBLE) heixx:setVisibility(View.VISIBLE) 窗口=false end) vibra:vibrate(10) end ewsv={} ewsv2={} function 创建窗口(name,v) if type(v)~="table" then gg.alert("窗口"..name.."格式错误") end local t={ LinearLayout, orientation="vertical", visibility="gone", layout_width="match_parent", } local ew={} for i=1,#v do if type(v[i])=="table" then t[#t+1]=v[i].view ew[#ew+1]=v[i] else t[#t+1]=v[i] ew[#ew+1]=v[i] end end ewsv2[name]=ew ewsv[name]=luajava.loadlayout(t) end function getShape(tmp0,tmp1,tmp2,tmp3) jianbians = luajava.new(GradientDrawable) jianbians:setCornerRadius(tmp0) jianbians:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbians:setColors(tmp1) jianbians:setOrientation(GradientDrawable.Orientation.LEFT_RIGHT) jianbians:setStroke(7,tmp3)--边框宽度和颜色 return jianbians end function getShape2(tmp0,tmp1,tmp2,tmp3) jianbians = luajava.new(GradientDrawable) jianbians:setCornerRadius(tmp0) jianbians:setGradientType(GradientDrawable.LINEAR_GRADIENT) jianbians:setColors(tmp1) jianbians:setOrientation(GradientDrawable.Orientation.LEFT_RIGHT) jianbians:setStroke(24,tmp3)--边框宽度和颜色 return jianbians end function linmo.switch(name,func1,func2,miaoshu) nid = name..guid() if not name then name = "未设置" end if ""..name=="摇一摇隐藏UI" or ""..name=="音量键隐藏UI" then ztai=true else ztai=false end local kid=guid().."switch" rest = luajava.loadlayout({ LinearLayout, layout_width = 'fill_parent', layout_height = "48dp", gravity = "center_vertical", { LinearLayout, id=luajava.newId(kid), layout_width = 'fill_parent', layout_height = "40dp", layout_marginLeft="3dp", layout_marginRight="3dp", layout_marginTop="3dp", layout_marginBottom="3dp", gravity = "center_vertical", elevation="2dp", background = newbg2(0xffffffff,15), padding = { "0dp","0dp","6dp","0dp" }, { TextView, id=luajava.newId(kid.."sw"), gravity = "top", text = name, textColor = "#000000", textSize = "13sp", layout_weight = 1, layout_width = '80dp', layout_marginLeft = "10dp", layout_marginRight = "20dp", }, { TextView, gravity = "center", layout_height = "match_parent", text = miaoshu, textSize = "11sp", layout_width = "wrap_content", layout_marginLeft = "-50dp", textColor = "#A5A5A5", }, { MaterialSwitch, checked=ztai, id=luajava.newId(nid), layout_weight = 1, trackTintList=(ColorStateList({{android.R.attr.state_checked},{}},{0xff0062FF,0x28FFFFFF})), thumbTintList=(ColorStateList({{android.R.attr.state_checked},{-android.R.attr.state_checked}},{0xFFFFFFFF,0xFF4B484F})), layout_weight=1, layout_marginTop="-3.5dp", layout_marginBottom="-3.5dp", layout_width='match_parent', layout_height='wrap_content', onCheckedChange=function(compoundButton,isChecked) if isChecked then luajava.newThread(function() pcall(func1) end):start() else luajava.newThread(function() pcall(func2) end):start() end end }} }) return {["view"] = rest, ["name"] = name, ["func"] = func, ["type"] = "开关", } end spics={ } for i=1,55 do spics[i]="opo"..i end switchs={} tcheck=10 function linmo.intgroup(name,func1,func2,ii,gid,pic) if pic~=nil then tocheck=获取图片(pic) else if tcheck==56 then tcheck=1 else tcheck=tcheck+1 end tocheck=getRes(spics[tcheck]) end local func = 开关group(name,func1,func2,gid..ii) if not name then name = "未设置" end switchs[gid..ii] = { LinearLayout, id = luajava.newId(gid..ii), layout_width = "match_parent", layout_weight=1, layout_height = "wrap_content", layout_marginTop = "1dp", layout_marginBottom = "1dp", padding = "1dp", { LinearLayout, padding="3dp", onClick = function() luajava.newThread(function() func() end):start() end, layout_width = 'fill_parent', layout_height = "wrap_content", gravity = "center_horizontal", orientation="vertical", --background=getVerticalBG({0xffFFFDF2,0xddffffff,0xffFFFDF2},15,8,0xffFFDA71), { ImageView, id = luajava.newId(gid..ii.."p"), src=tocheck, gravity="center", layout_width = '30dp', layout_height = '30dp', padding = "2dp", },{ TextView, id=luajava.newId(gid..ii.."t"), gravity = "center", text = name, textColor="#d7d7d7", textSize = "9sp", --layout_marginLeft="8dp", layout_width = 'match_parent', layout_weight=1, }, } } colorvs[gid..ii.."p"]={false,"img"} colorvs[gid..ii.."t"]={gid..ii.."t",false,"txt"} return {["view"] = switchs[gid..ii], ["name"] = name, ["func"] = func, ["type"] = "勾选", } end function 开关group(name,func1,func2,nid) local sname = nid local localname=name name = name kgs[name] = "关" if func1 == nil then func1 = "" end if func2 == nil then func2 = "" end if type(func1) == "function" then return function() namers = kgs[name] if namers ~= "开" then vibra:vibrate(9) luajava.runUiThread(function() luajava.getIdValue(nid.."t"):setTextColor('0xff'.._ENV['控件颜色']) luajava.getIdValue(nid.."p"):setColorFilter('0xff'.._ENV['控件颜色']) colorvs[nid.."p"]={true,"img"} colorvs[nid.."t"]={true,"txt"} --linmo.controlWater(switchs[nid],300) end) kgs[name] = "开" pcall(func1) else vibra:vibrate(9) luajava.runUiThread(function() luajava.getIdValue(nid.."t"):setTextColor(0xffd7d7d7) luajava.getIdValue(nid.."p"):setColorFilter(0xffd7d7d7) colorvs[nid.."p"]={false,"img"} colorvs[nid.."t"]={false,"txt"} --linmo.controlWater(switchs[nid],300) end) kgs[name] = "关" pcall(func2) end end end end local nulfunc=function() end linmo.controlRotation9 = function(control, time,t) luajava.runUiThread(function() import "android.view.animation.Animation" import "android.animation.ObjectAnimator" xuanzhuandonghua = ObjectAnimator:ofFloat(control, "rotation", { time,t }) xuanzhuandonghua:setRepeatCount(0) xuanzhuandonghua:setRepeatMode(Animation.RESTART) xuanzhuandonghua:setDuration(400) xuanzhuandonghua:start() end) end function visi (tid , ttid) vibra:vibrate(4) local tview = luajava.getIdValue (tid) local ttview = luajava.getIdValue (ttid) if not tview then return 0 end if tonumber (tostring (tview : getVisibility ())) == 8.0 then tview : setVisibility (View.VISIBLE) YoYoImpl:with("FadeIn"):duration(200):playOn(boxes[tid]) linmo.controlRotation9(boxpic[tid],0,90) boxpic[tid]:setColorFilter('0xff'.._ENV['控件颜色']) colorvs[tid]={true,"box"} else tview : setVisibility (View.GONE) linmo.controlWater (_ENV [tid.."6"] , 200) linmo.controlRotation9(boxpic[tid],90,0) boxpic[tid]:setColorFilter(nil) colorvs[tid]={false,"box"} end end boxes = {} boxpic = {} function linmo.box (views) local tid = "box"..guid () boxpic[tid] = luajava.loadlayout { ImageView , src = getRes("hei_right"), layout_width = "24dp" , layout_height = "24dp" , } local ttid = tid.."6" local t1id = guid () firadio = { LinearLayout , layout_width = 'fill_parent' , layout_height = "wrap_content" , layout_marginTop = "2dp" , layout_marginBottom = "2dp" , orientation = "vertical" , } local kid=guid().."box" if type (views [1]) == "string" or type (views [1]) == "number" then firadio [# firadio + 1] = { LinearLayout , id=luajava.newId(kid), layout_width = 'fill_parent' , layout_height = "40dp" , gravity = "center_vertical" , layout_marginTop = "3dp" , layout_marginLeft="3dp", layout_marginRight="3dp", layout_marginBottom = "3dp" , elevation="2dp", onClick = function () visi (tid , ttid) end, background = getButtonB(), { TextView , id=luajava.newId(kid.."bt"), text = views [1] , textSize = "13sp" , layout_marginLeft = "15dp" , layout_width = "match_parent" , layout_weight=1, textColor = "#000000" , gravity = "left" , },{ LinearLayout , padding={"0dp","0dp","10dp","0dp"}, layout_width = "30dp" , layout_height = "30dp" , gravity = "center", boxpic[tid], } } else gg.alert ("linmo.box的table内第一个元素必须是string") os.exit () end radios = { LinearLayout , layout_marginLeft = "0dp" , layout_marginRight = "0dp" , orientation = "vertical" , visibility = "gone" , id = luajava.newId (tid) , padding = "0dp" , layout_width = 'fill_parent' , } local vs={} for i = 2,#views do if type(views[i]) == "userdata" then radios[#radios+1] = views[i] else radios[#radios+1] = views[i].view vs[#vs+1]=views[i] end end boxes[tid] = luajava.loadlayout(radios) firadio [# firadio + 1] = boxes[tid] _ENV [t1id] = luajava.loadlayout (firadio) if views[1]=="" then bxn="BOX" else bxn=views[1] end return {["view"] = _ENV [t1id], ["name"] = bxn, ["type"] = "BOX", ["vs"]=vs } end buts={} heir=getRes("heir") function linmo.button(txt,func,txtc) if not txt then txt = "未设置" end if not txtc then txtc="#000000" end local tid="Cbutton"..guid() buts[tid]=luajava.loadlayout( { LinearLayout, layout_width = 'match_parent', layout_height = "wrap_content", { LinearLayout, id=luajava.newId(tid), layout_width = "fill_parent", gravity = "center_vertical", layout_marginTop = "5dp", layout_marginBottom = "5dp", layout_marginLeft="3dp", layout_marginRight="3dp", elevation="2dp", background = getButtonB(), padding="10dp", onClick = function() linmo.controlWater(buts[tid],300) vibra:vibrate(10) luajava.newThread(func):start() end, { TextView, id = luajava.newId(tid.."bt"), textColor = txtc, text = txt, textSize = "13sp", layout_height = "wrap_content", layout_width = "fill_parent", layout_weight=1, },{ImageView, src=heir, layout_height="14dp", layout_width="14dp", } }}) return {["view"]= buts[tid], ["name"] = txt, ["func1"] = func, ["type"] = "按钮", } end 界面宽度="320dp" 界面长度="400dp" function newbg2(gtvb1,gtvb3) local jianbians = luajava.loadlayout({ GradientDrawable, color = gtvb1, cornerRadius=gtvb3, gradientType = GradientDrawable.LINEAR_GRADIENT, orientation = GradientDrawable.Orientation.TOP_BOTTOM, strokeWidth = 0, strokeColor = 0xff000000 }) return jianbians end function getButtonBG() local selector = luajava.getStateListDrawable() selector:addState({ android.R.attr.state_pressed }, newbg2(0xff000000,35)) selector:addState({ -android.R.attr.state_pressed }, newbg2(0xff161616,35)) return selector end function getButtonB() local selector = luajava.getStateListDrawable() selector:addState({ android.R.attr.state_pressed }, newbg2(0xffd7d7d7,15)) selector:addState({ -android.R.attr.state_pressed }, newbg2(0xffffffff,15)) return selector end 当前ui=1 function linmo.image(img,height,width,pad,func) if not func then func=function() end end if not pad then pad="0dp" end if not height then height="80dp" end if not width then width="80dp" end return {view=luajava.loadlayout({ LinearLayout, layout_height="wrap_content", layout_width="fill_parent", gravity="center", { ImageView, layout_height=height, layout_width=width, padding=pad, src=获取图片(img), onClick=function() luajava.newThread(func):start() end, }}), type="图片", } end function linmo.edit (name , hint) _ENV [name] = name..guid () if not hint then hint = name end rest = luajava.loadlayout ( { LinearLayout , layout_width = 'match_parent' , { LinearLayout , layout_width = 'match_parent' , gravity = "center_vertical" , { EditText , background = getButtonB(), gravity = "center" , hint = hint , textColor=0xff000000, textSize = "13sp", layout_height = "36dp" , layout_marginTop = "5dp" , layout_marginBottom = "5dp" , layout_marginRight='3dp', layout_marginLeft='3dp', elevation='2dp', id=luajava.newId(_ENV [name]), layout_width = 'match_parent' , } } }) luajava.getIdValue(_ENV [name]):setHintTextColor(0xff545454) return {["view"] = rest, ["name"] = name, ["type"] = "输入框", } end function linmo.getedit (name) edit = tostring (luajava.getIdValue (_ENV [name]) : getText ()) return edit end function linmo.setedit (name , txt) txt = tostring (txt) luajava.runUiThread (function () luajava.getIdValue (_ENV [name]) : setText (txt) end ) end local dpi=context:getResources():getDisplayMetrics().densityDpi function getpx(x) if type(x)=='string' then if string.find(x,'dp') then x=string.gsub(x,'dp','') x=tonumber(x) end return x*(dpi/160) else return x end end function getdp(x) if type(x)=='number' then return x/(dpi/160)..'dp' else return x end end sliders={} function linmo.seek(name,bian,smin,smax,nows) _ENV[bian] =nows smin=tonumber(smin) smax=tonumber(smax) if _ENV[bian] == nil then _ENV[bian] = 1.0 end if not name then name = "未设置" end local names = name..guid() local kid=guid().."sk" rest = luajava.loadlayout({ LinearLayout, layout_width = 'match_parent', { LinearLayout, layout_width = 'match_parent', layout_marginTop = "5dp", layout_marginBottom = "5dp", layout_marginLeft='3dp', layout_marginRight='3dp', elevation='2dp', background = luajava.loadlayout{GradientDrawable,color = 0xFFFFFFFF,cornerRadius = 15}, padding = {"0dp","0dp","6dp","0dp"}, gravity = "center_vertical", { TextView, padding={"5dp","10dp","0dp","10dp",}, gravity = "top", textColor='#000000', textSize='13sp', text = name, id = luajava.newId(names), layout_width = '100dp', layout_marginLeft = "5dp", }, { Slider, thumbHeight='23dp', trackHeight='15dp', tickVisible=false, __onFinish=function(v) colorvs[kid]={true,'seek',v} table.insert(sliders,v) v:setTrackActiveTintList(ColorStateList({{},},{'0xff'.._ENV['控件颜色']})) v:setTrackInactiveTintList(ColorStateList({{},},{'0x55'.._ENV['控件颜色']})) v:setThumbTintList(ColorStateList({{},},{'0xff'.._ENV['控件颜色']})) luajava.setInterface(v, 'addOnChangeListener', function(SeekBar, var2, var3) _ENV[bian] = var2 end) end, layout_width = 'match_parent', id=luajava.newId(name.."seekbar"), valueFrom=smin, valueTo=smax, value=nows, stepSize=1.0, } }}) -- luajava.getIdView(name..'seekbar'):setHaloRadius(20)--拖动时背景阴影大小 return {view=rest} end function getwyyv() wyyget="http://120.24.160.246:3000/" function huoqu(txt) return table.json(gg.makeRequest(wyyget.."song/url/v1?id="..txt.."&level=standard").content) end function souyy(txt) return table.json(gg.makeRequest("http://music.163.com/api/search/get?s="..txt.."&type=1&offset=0&total=true&limit=10").content) end function develo(tabb) gg.alert(tostring(tabb)) end function develo2(tabb) gg.copyText(tostring(tabb)) end function tablekIn(tbl, key) if tbl == nil then return false end for k, v in pairs(tbl) do if k == key then return true end end return false end function getbg() return getButtonB() end function searchmusic() if not lasttm then lasttm = os.time() else if os.time() - lasttm <= 5 then gg.alert("请在" .. (5 - (os.time() - lasttm)) .. "秒冷却后搜索") return 0 end end if not wryt then else runnable = luajava.getRunnable(function() luajava.getIdView("搜索列表"):removeView(wyr) end) handler = luajava.getHandler() handler:post(runnable) end mustxt = luajava.getIdView("搜索"):getText() if string.len(tostring(mustxt)) <= 2 or tostring(mustxt) == nil then gg.alert("至少输入2个字符") return 0 end mustxt = tostring(mustxt) luajava.runUiThread(function() luajava.getIdView("jzz"):setVisibility(View.VISIBLE) luajava.getIdView("stxt"):setVisibility(View.GONE) end) lasttm = os.time() mustable = souyy(mustxt) mustable = mustable.result.songs -- print(mustable) musnames = {} musids = {} musarts = {} musictable = {} for k, v in pairs(mustable) do musictable[#musictable + 1] = v end wrfun = {} wryt = { LinearLayout, id = luajava.newId("搜索结果"), layout_marginTop = "5dp", layout_width = "match_parent", layout_marginBottom = "5dp", orientation = "vertical" } for i = 1, #musictable do musid = musictable[i].id musids[#musids + 1] = musid musname = musictable[i].name if tablekIn(musictable[i], "transNames") ~= false then musname = musname .. "\n(" .. musictable[i].transNames[0] .. ")" end musnames[#musnames + 1] = musname musart = musictable[i].artists[0].name musarts[#musarts + 1] = musart wryt[#wryt + 1] = { LinearLayout, orientation = "vertical", layout_marginTop = "2dp", layout_marginBottom = "2dp", layout_marginLeft='5dp', layout_marginRight='5dp', layout_width = "match_parent", background = getbg(), id = luajava.newId("音" .. musid), onClick = function() thread = luajava.getThread(function() bofang(musname, musid) end) thread:start() end, { TextView, layout_marginTop = "5dp", textSize = "13sp", textColor = '#0062FF', layout_marginBottom = "0dp", text = musname, layout_hight = "10dp", layout_width = "match_parent", gravity = "center" }, { TextView, layout_marginTop = "0dp", textColor = "#888888", textSize = "11sp", layout_marginBottom = "5dp", text = musart, layout_hight = "10dp", layout_width = "match_parent", gravity = "center" } } wryt[#wryt].onClick = function() luajava.startThread(function() bofang(musnames[i] .. musarts[i], musids[i]) end) end end wyr = luajava.loadlayout(wryt) runnable = luajava.getRunnable(function() luajava.getIdView("搜索列表"):addView(wyr) end) handler = luajava.getHandler() handler:post(runnable) luajava.runUiThread(function() luajava.getIdView("jzz"):setVisibility(View.GONE) luajava.getIdView("stxt"):setVisibility(View.VISIBLE) end) end function bofang(gqmz, gdmn) luajava.runUiThread(function() luajava.getIdView("搜索结果"):setVisibility(View.GONE) luajava.getIdView("加载"):setVisibility(View.VISIBLE) end) gg.playMusic("http://music.163.com/song/media/outer/url?id="..gdmn..".mp3" or huoqu(gdmn).data[0].url) gg.sleep(2000) luajava.runUiThread(function() luajava.getIdView("加载"):setVisibility(View.GONE) luajava.getIdView("搜索结果"):setVisibility(View.VISIBLE) end) end stxt = { TextView, text = "搜索", textColor="#000000", background=getbg(), layout_height="match_parent", visibility = "visible", gravity="center", layout_marginRight="5dp", id = luajava.newId("stxt"), layout_marginLeft = "3dp", textSize = "13sp", padding={"13.5dp","0dp","13.5dp","0dp"}, onClick = function() thread = luajava.getThread(function() searchmusic() end) thread:start() end } jzz = { TextView, text = "加载中", visibility = "gone", id = luajava.newId("jzz"), layout_marginLeft = "10dp", textSize = "12sp", textColor="#000000", } jiaz = { TextView, text = "正在加载歌曲资源", visibility = "gone", id = luajava.newId("加载"), textSize = "15sp", gravity = "center", textColor="#000000", } wyylog = luajava.loadlayout({ LinearLayout, orientation="vertical", layout_width = "match_parent", { ScrollView, layout_hight = "match_parent", gravity="center_horizontal", layout_width = "match_parent", { LinearLayout, layout_width = "match_parent", {LinearLayout, padding="4dp", gravity="center", orientation="vertical", id=luajava.newId("固定音乐"), }, id = luajava.newId("搜索列表"), orientation = "vertical", layout_width = "match_parent", gravity="center_horizontal", { LinearLayout, orientation = "horizontal", layout_width = "match_parent", { EditText, hint = "搜索歌曲名称", textColor="#000000", id = luajava.newId("搜索"), background = getbg(), layout_marginLeft='5dp', focusable=true, focusableInTouchMode=true, textSize='13sp', singleLine = "true", layout_weight=1, gravity="center", layout_width = "match_parent", __onFinish=function(v) v:setHintTextColor(0xff646464) v:requestFocus() end }, stxt, jzz }, jiaz } } }) return wyylog end radiog={} function linmo.radio (cklist) local rid=guid() radiog[rid]={} rest = { LinearLayout , layout_width = 'match_parent' , layout_height = "wrap_content" , layout_marginTop = "30dp" , gravity = "top" , orientation = "vertical" , } if type (cklist [1]) == "string" then rds=2 rest [# rest + 1] = { TextView , gravity = "left" , padding="5dp", text = cklist [1] , textSize = "13sp" , Typeface=font, textColor = 0xff000000 , layout_width = 'fill_parent' , layout_height = 'wrap_content' , layout_marginLeft = "10dp" , layout_marginRight = "5dp" , layout_marginTop = "0dp" , layout_marginBottom = "0dp" , } else rds=1 end local restt={ RadioGroup, layout_width = 'match_parent', layout_height = "wrap_content", gravity = "center_vertical", layout_marginRight = "10dp", layout_marginLeft = "10dp", layout_marginTop='4dp', layout_marginBottom='4dp', elevation='2dp', orientation = "vertical" , background = luajava.loadlayout{GradientDrawable,color = 0xFFFFFFFF,cornerRadius = 15}, padding = {"0dp","0dp","6dp","0dp"}, } for i = rds , # cklist do local name = cklist [i] [1] local func = cklist [i] [2] if not name then name = "未设置" end local nid = name..guid () radiog[rid][nid]=false local tid = nid..guid () restt [# restt + 1] = { RadioButton , layout_width = '250dp' , layout_height = "wrap_content" , layout_marginLeft = "4dp" , layout_marginRight = "10dp" , text = name , textSize="13sp", Typeface=font, buttonTintList = ColorStateList({ {} }, { 0xff0062FF }),--radio点击后的颜色 textColor = 0xff000000 , gravity = "center_vertical" , onClick = function (v) --Linmo.controlWater (v, 200) luajava.startThread(func) end } end rest [# rest + 1] = restt return luajava.loadlayout (rest) end function SOGSPY_ST(HDZ,DYZ) if HDZ >= DYZ then py=string.format("0x%X",HDZ-DYZ) return tostring(string.format("-0x%X",py)) else py=string.format("0x%X",DYZ-HDZ) return tostring(string.format("0x%X",py)) end end So_32 = function ( Ad , Value , IF ) if gg.getRangesList ( 'libil2cpp.so' ) [ 1 ] == nil then gg.alert("请重新选择进程") else gg.clearResults ( ) local Ret = "~A8 RET" local So = gg.getRangesList ( 'libil2cpp.so' ) for key , value in pairs ( So ) do if value.state ~= "Xa" then return else local Soad = value.start local Add = Soad + Ad gg.processPause ( ) gg.setValues ( { { address = Add , flags = 4 , value = Value } } ) gg.processResume ( ) if IF == true then gg.setValues ( { { address = Add + 4 , flags = 4 , value = Ret } } ) gg.processResume ( ) elseif IF == nil then gg.processPause ( ) gg.setValues ( { { address = Add + 4 , flags = 4 , value =Ret } } ) gg.processResume ( ) elseif IF == false then break end end end end end function readValue(address, flags) return gg.getValues({{address = address, flags = flags}})[1]["value"]end ms = { } function setvalue ( add , value , falgs , dj ) local WY = { } WY [ 1 ] = { } WY [ 1 ].address = add WY [ 1 ].value = value WY [ 1 ].flags = falgs if dj == true then WY [ 1 ].freeze = true gg.addListItems ( WY ) else gg.setValues ( WY ) end end function ms.ss ( num , ty , nc ) local GGNUMBER_1 = num local GGNUMBER_2 = ty local GGNUMBER_3 = false local GGNUMBER_4 = gg.SIGN_EQUAL local GGNUMBER_5 = 0x3000000000 local GGNUMBER_6 = 0xFFFFFFFFFF local GGNUMBER_7 = 0 gg.clearResults ( ) gg.setRanges ( nc ) gg.searchNumber ( GGNUMBER_1 , GGNUMBER_2 , GGNUMBER_3 , GGNUMBER_4 , GGNUMBER_5 , GGNUMBER_6 , GGNUMBER_7 ) Result = gg.getResults ( gg.getResultCount ( ) ) end function SOSD(FUNCTIONADD, TYPE, VALUE) local SOMOD = gg.getRangesList("il2cpp.so") if SOMOD[2] == nil then gg.alert("开启失败\n━━━━━━━━━━━━━━━\n错误原因:未找到相关内存\n解决方法:请重新选择游戏进程\n━━━━━━━━━━━━━━━") else gg.setValues({ { address = SOMOD[2].start + FUNCTIONADD, flags = TYPE, value = VALUE } }) gg.setValues({ { address = SOMOD[2].start + FUNCTIONADD + 4, flags = TYPE, value = "~A8 RET" } }) gg.setValues({ { address = SOMOD[2].start + FUNCTIONADD + 8, flags = 16, value = "1740" } }) end end function ms.py ( num , py , ty ) if ( Result and # Result ~= 0 ) then t = { } for i , v in ipairs ( Result ) do t [ i ] = { } t [ i ].address = v.address + py t [ i ].flags = ty end t = gg.getValues ( t ) for i , v in ipairs ( t ) do if v.value ~= num then Result [ i ] = nil end end local MS = { } for i , v in pairs ( Result ) do MS [ # MS + 1 ] = v end Result = MS end end function ms.bc ( ) data = { } if Result == nil or # Result == 0 then gg.alert ( "开启失败" ) else for i , v in pairs ( Result ) do data [ # data + 1 ] = v.address end end Result = nil end function ms.edit ( nn , off , ty , dj ) if ( Result ) then ms.bc ( ) end if # data > 0 then for i , v in ipairs ( data ) do setvalue ( v + off , nn , ty , dj or false ) end gg.toast ( Name.."成功" ) end end SO_PT = function ( Address , Value ) local Somod = gg.getRangesList ( 'il2cpp.so' ) [ 2 ] if Somod == nil then gg.alert ( '请重新选择地铁跑酷进程' ) else local So = Somod.start local Add = So + Address gg.processPause ( ) gg.setValues ( { { address = Add , flags = 4 , value = Value } } ) gg.setValues ( { { address = Add + 4 , flags = 4 , value = "~A BX LR" } } ) gg.processResume ( ) end end function SO_FLPTXG(FUNCTIONADD,TYPE,VALUE) local SOMOD=gg.getRangesList("il2cpp.so") if SOMOD[2]==nil then gg.alert("开启失败\n━━━━━━━━━━━━━━━\n错误原因:未找到相关内存\n解决方法:请重新选择游戏进程\n━━━━━━━━━━━━━━━") else local SOMOD1=gg.getRangesList("libil2cpp.so")[2].start gg.setValues({{address=SOMOD1+FUNCTIONADD,flags=TYPE,value='~A8 MOV W0, #'..VALUE}}) gg.setValues({{address=SOMOD1+FUNCTIONADD+4,flags=TYPE,value="0000271Er"}}) gg.setValues({{address=SOMOD1+FUNCTIONADD+8,flags=TYPE,value="00D8215Er"}}) gg.setValues({{address=SOMOD1+FUNCTIONADD+12,flags=TYPE,value="0000261Er"}}) gg.setValues({{address=SOMOD1+FUNCTIONADD+16,flags=TYPE,value="~A8 RET"}}) end end function search(ss,lx,nc,dz1,dz2) gg.setVisible(false) if ss~=nil then if lx~=nil then if nc==nil then nc=32 end gg.setRanges(nc) if dz1==nil then dz1="-1" end if dz2==nil then dz1="0" end gg.searchNumber(ss,lx,false,536870912,dz1,dz2) sl=gg.getResultCount() if sl~=0 then sj=gg.getResults(sl) gg.toast("搜索到 "..sl.." 个结果") gg.clearResults() else gg.toast("未搜索到结果") end else gg.toast("无搜索值类型") end else gg.toast("无需搜索值") end end function py1(value,lx,py) if #sj~=nil then z1={} z2={} for i=1,#sj do z1[i]={} z1[i].address=sj[i].address+py z1[i].flags=lx end z1=gg.getValues(z1) for i=1,#sj do if z1[i].value==value then z2[#z2+1]={} z2[#z2]=sj[i] end end sj=z2 z1={} z2={} gg.toast("共偏移 "..#sj.." 个数据") else gg.toast("没有搜索数据") end end function py2(value,lx,py) if #sj~=nil then z1={} z2={} for i=1,#sj do z1[i]={} z1[i].address=sj[i].address+py z1[i].flags=lx end z1=gg.getValues(z1) for i=1,#sj do if z1[i].value~=value then z2[#z2+1]={} z2[#z2]=sj[i] end end sj=z2 z1={} z2={} gg.toast("共偏移 "..#sj.." 个数据") else gg.toast("没有搜索数据") end end function py2(value,lx,py) if #sj~=nil then z1={} z2={} for i=1,#sj do z1[i]={} z1[i].address=sj[i].address+py z1[i].flags=lx end z1=gg.getValues(z1) for i=1,#sj do if z1[i].value~=value then z2[#z2+1]={} z2[#z2]=sj[i] end end sj=z2 z1={} z2={} gg.toast("共偏移 "..#sj.." 个数据") else gg.toast("没有搜索数据") end end function xg1(value,lx,py,dj) if #sj~=nil then z={} for i=1,#sj do z[i]={} z[i].address=sj[i].address+py z[i].flags=lx z[i].value=value if dj==true then z[i].freeze=true end end if dj==true then gg.addListItems(z) else gg.clearList() gg.setValues(z) end gg.toast("共修改 "..#z.." 个数据") else gg.toast("没有搜索数据") end end function editData(qmnb,qmxg)gg.setVisible(false)gg.clearResults()qmnbv=qmnb[3]["value"]or qmnb[3][1]qmnbt=qmnb[3]["type"]or qmnb[3][2]qmnbn=qmnb[2]["name"]or qmnb[2][1]gg.setRanges(qmnb[1]["memory"]or qmnb[1][1])gg.searchNumber(qmnbv,qmnbt)gg.refineNumber(qmnbv,qmnbt)sz=gg.getResultCount()if sz==0 then gg.toast(qmnbn.."开启失败")else sl=gg.getResults(999999)for i=1,sz do pdsz=true for v=4,#qmnb do if pdsz==true then pysz={{}}pysz[1].address=sl[i].address+(qmnb[v]["offset"]or qmnb[v][2])pysz[1].flags=qmnb[v]["type"]or qmnb[v][3]szpy=gg.getValues(pysz)tzszpd=tostring(qmnb[v]["lv"]or qmnb[v][1]):gsub(",","")pyszpd=tostring(szpy[1].value):gsub(",","")if tzszpd==pyszpd then pdjg=true pdsz=true else pdjg=false pdsz=false end end end if pdjg==true then szpy=sl[i].address for x=1,#qmxg do xgsz=qmxg[x]["value"]or qmxg[x][1]xgpy=szpy+(qmxg[x]["offset"]or qmxg[x][2])xglx=qmxg[x]["type"]or qmxg[x][3]xgdj=qmxg[x]["freeze"]or qmxg[x][4]xg={{address=xgpy,flags=xglx,value=xgsz}}if xgdj==true then xg[1].freeze=xgdj gg.addListItems(xg)else gg.setValues(xg)end end xgjg=true end end if xgjg==true then gg.toast(qmnbn.."开启成功")else gg.toast(qmnbn.."开启失败")end end end function xqmnb(qmnb) gg.clearResults() gg.setRanges(qmnb[1]["memory"]) if gg.searchNumber(qmnb[3]["value"],qmnb[3]["type"],false,gg.SIGN_EQUAL,0,-1)~=true then gg.searchAddress(qmnb[3]["value"],-1,qmnb[3]["type"]) end if gg.getResultCount()==0 then gg.toast(qmnb[2]["name"].."开启失败")return end szxx=gg.getResults(gg.getResultCount()) szpd={} a=0 for i=4,#qmnb do for s=1,#szxx do if szpd[s]~="false" then if gg.getValues({{address=szxx[s].address+qmnb[i]["offset"],flags=qmnb[i]["type"]}})[1].value+0~=qmnb[i]["lv"]then szpd[s]="false" a=a+1 end end end end if a==#szxx then gg.toast(qmnb[2]["name"].."开启失败")return end b=0 t={} for x=1,#qmxg do if qmxg[x]["freeze"]==true then a=1 end for i=1,#szxx do if szpd[i]==nil then b=b+1 table.insert(t,{address=szxx[i].address+qmxg[x]["offset"],flags=qmxg[x]["type"],freeze=qmxg[x]["freeze"],value=qmxg[x]["value"]}) end end end gg.setValues(t) gg.addListItems(t) gg.clearResults() if a~=1 then gg.clearList()else a=nil end gg.toast(qmnb[2]["name"].."开启成功,共修改了"..b.."条数据") end qmnb = function(daarr) local array = {} for i = 1, #daarr["搜索数组"] do local data = {["lv"] =daarr["搜索数组"][i][1], ["offset"] = daarr["搜索数组"][i][2], ["type"] = daarr["搜索类型"]} table.insert(array, i, data) end local isok, data = app.memorysearch(daarr["搜索内存"], array) if isok then for i = 1, #data do for x = 1, #daarr["修改数组"] do app.memorywrite(data[i] + daarr["修改数组"][x][2], daarr["搜索类型"], daarr["修改数组"][x][1]) end end gg.toast(daarr["功能名称"] .. "共修改" .. #data * #daarr["修改数组"] .. "条数据") else gg.toast(daarr["功能名称"] .. "开启失败") end end function xg1(value,lx,py,dj) if sj~=nil and #sj>0 then z={} for i=1,#sj do z[i]={} z[i].address=sj[i].address+py z[i].flags=lx if value == nil then value = readValue(z[i].address, lx) end z[i].value= value z[i].freeze = dj and true or false end if dj == true or dj == false then gg.addListItems(z) else gg.setValues(z) end gg.toast('') else gg.toast('') end end function xg2(bz,value,lx,py,dj) if #bz~=nil then z={} for i=1,#bz do z[i]={} z[i].address=bz[i].address+py z[i].flags=lx z[i].value=value if dj==true then z[i].freeze=true end end if dj==true then gg.addListItems(z) else gg.clearList() gg.setValues(z) end gg.toast('') else gg.toast('') end end function bc(bz) if sj~=nil then _ENV[bz]=sj else gg.toast('') end end Qr_UIP2FazG='Main' gg.clearResults() sj={} xgz={} function search(ss,lx,nc,dz1,dz2) if ss~=nil then if lx~=nil then if nc==nil then nc=32 end gg.setRanges(nc) if dz1==nil then dz1="-1" end if dz2==nil then dz1="0" end gg.searchNumber(ss,lx,false,gg.SIGN_EQUAL,dz1,dz2) sl=gg.getResultCount() if sl~=0 then sj=gg.getResults(sl) gg.toast("搜索到 "..sl.." 个结果") gg.clearResults() else gg.toast("未搜索到结果") end else gg.toast("无搜索值类型") end else gg.toast("无需搜索值") end end function py1(value,lx,py) if #sj~=nil then z1={} z2={} for i=1,#sj do z1[i]={} z1[i].address=sj[i].address+py z1[i].flags=lx end z1=gg.getValues(z1) for i=1,#sj do if z1[i].value==value then z2[#z2+1]={} z2[#z2]=sj[i] end end sj=z2 z1={} z2={} gg.toast("共偏移 "..#sj.." 个数据") else gg.toast("没有搜索数据") end end function py2(value,lx,py) if #sj~=nil then z1={} z2={} for i=1,#sj do z1[i]={} z1[i].address=sj[i].address+py z1[i].flags=lx end z1=gg.getValues(z1) for i=1,#sj do if z1[i].value~=value then z2[#z2+1]={} z2[#z2]=sj[i] end end sj=z2 z1={} z2={} gg.toast("共偏移 "..#sj.." 个数据") else gg.toast("没有搜索数据") end end function xg1(value,lx,py,dj) if #sj~=nil then z={} for i=1,#sj do z[i]={} z[i].address=sj[i].address+py z[i].flags=lx z[i].value=value if dj==true then z[i].freeze=true end end if dj==true then gg.addListItems(z) else gg.clearList() gg.setValues(z) end gg.toast("共修改 "..#z.." 个数据") else gg.toast("没有搜索数据") end end function xg2(bz,value,lx,py,dj) if #bz~=nil then z={} for i=1,#bz do z[i]={} z[i].address=bz[i].address+py z[i].flags=lx z[i].value=value if dj==true then z[i].freeze=true end end if dj==true then gg.addListItems(z) else gg.clearList() gg.setValues(z) end gg.toast("共修改 "..#z.." 个数据") else gg.toast("没有搜索数据") end end function bc(bz) if sj~=nil then _ENV[bz]=sj else gg.toast("无数据") end end function BaAdd(add) if gg.getTargetInfo().x64==true then t=gg.getValues({[1]={address=add,flags=32}}) return t[1].value else t=gg.getValues({[1]={address=add,flags=4}}) return t[1].value&0xFFFFFFFF end end function set(dz,xg,lx,dj) if dj=="true" then gg.addListItems({{address=dz,flags=lx,value=xg,freeze=true}}) else gg.setValues({{address=dz,flags=lx,value=xg}}) end gg.toast("已修改完成~") end DWORD=gg.TYPE_DWORD DOUBLE=gg.TYPE_DOUBLE FLOAT=gg.TYPE_FLOAT WORD=gg.TYPE_WORD BYTE=gg.TYPE_BYTE XOR=gg.TYPE_XOR QWORD=gg.TYPE_QWORD D=gg.TYPE_DWORD E=gg.TYPE_DOUBLE F=gg.TYPE_FLOAT W=gg.TYPE_WORD B=gg.TYPE_BYTE X=gg.TYPE_XOR Q=gg.TYPE_QWORD -------------不懂勿动------------ ------------道具赛配置--------------- function SearchWrite(Search, Write, Type, Name) local time=os.clock() gg.clearResults() gg.setVisible(false) gg.searchNumber(Search[1][1], Type) local count = gg.getResultCount() local result = gg.getResults(count) gg.clearResults() local data = {} local base = Search[1][2] if (count > 0) then for i, v in ipairs(result) do v.isUseful = true end for k=2, #Search do local tmp = {} local offset = Search[k][2] - base local num = Search[k][1] for i, v in ipairs(result) do tmp[#tmp+1] = {} tmp[#tmp].address = v.address + offset tmp[#tmp].flags = v.flags end tmp = gg.getValues(tmp) for i, v in ipairs(tmp) do if ( tostring(v.value) ~= tostring(num) ) then result[i].isUseful = false end end end function SO_GT(FUNCTIONADD,TYPE,VALUE) local SOMOD=gg.getRangesList("il2cpp.so") if SOMOD[2]==nil then gg.alert("开启失败\n━━━━━━━━━━━━━━━\n错误原因:未找到相关内存\n解决方法:请重新选择游戏进程\n━━━━━━━━━━━━━━━") else gg.setValues({{address=SOMOD[2].start+FUNCTIONADD,flags=TYPE,value=VALUE}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+4,flags=TYPE,value="~A8 RET"}}) end end for i, v in ipairs(result) do if (v.isUseful) then data[#data+1] = v.address end end if (#data > 0) then gg.toast("搜索到"..#data.."条数据") local t = {} local base = Search[1][2] for i=1, #data do for k, w in ipairs(Write) do offset = w[2] - base t[#t+1] = {} t[#t].address = data[i] + offset t[#t].flags = Type t[#t].value = w[1] if (w[3] == true) then local item = {} item[#item+1] = t[#t] item[#item].freeze = true gg.addListItems(item) end end end gg.setValues(t) local time=string.sub(os.clock()-time,0,5) gg.toast("开启成功 已修改:"..#t.."条数据 本次启动耗时:"..time.."秒") gg.addListItems(t) else gg.toast("开启失败未搜索到任何数据", false) return false end else gg.toast("开启失败未搜索到任何数据") return false end end function Fs3Fs4(Fs1, Fs2, Fs3, Fs4, Fs5) gg.clearResults() gg.setRanges(Fs2) gg.setVisible(false) gg.searchNumber(Fs3[1][1], Fs3[1][3]) local count = gg.getResultCount() local result = gg.getResults(count) gg.clearResults() local data = {} local base = Fs3[1][2] if (count > 0) then for i, v in ipairs(result) do v.isUseful = true end for k=2, #Fs3 do local tmp = {} local offset = Fs3[k][2] - base local num = Fs3[k][1] for i, v in ipairs(result) do tmp[#tmp+1] = {} tmp[#tmp].address = v.address + offset tmp[#tmp].flags = Fs3[k][3] end tmp = gg.getValues(tmp) for i, v in ipairs(tmp) do if ( tostring(v.value) ~= tostring(num) ) then result[i].isUseful = false end end end for i, v in ipairs(result) do if (v.isUseful) then data[#data+1] = v.address end end if (#data > 0) then gg.toast(Fs1..'\n搜索到{'..#data..'}条数据') local t = {} local base = Fs3[1][2] if Fs5 == '' and Fs5 > 0 and Fs5 < #data then Fs5 = Fs5 else Fs5 = #data end for i=1, Fs5 do for k, w in ipairs(Fs4) do offset = w[2] - base t[#t+1] = {} t[#t].address = data[i] + offset t[#t].flags = w[3] t[#t].value = w[1] if (w[4] == true) then local item = {} item[#item+1] = t[#t] item[#item].freeze = true gg.addListItems(item) end end end gg.setValues(t) gg.toast(Fs1..'️\n已修改{'..#t..'}条数据') else gg.toast(Fs1..'\n数据搜索失败', false) return false end else gg.toast(Fs1..'\n数据修改失败', false) return false end end function search(ss,lx,nc,dz1,dz2) if ss~=nil then if lx~=nil then if nc==nil then nc=32 end gg.setRanges(nc) if dz1==nil then dz1="-1" end if dz2==nil then dz1="0" end gg.searchNumber(ss,lx,false,536870912,dz1,dz2) sl=gg.getResultCount() if sl~=0 then sj=gg.getResults(sl) gg.toast("搜索到 "..sl.." 个结果") gg.clearResults() else gg.toast("未搜索到结果") end else gg.toast("无搜索值类型") end else gg.toast("无需搜索值") end end function py1(value,lx,py) if #sj~=nil then z1={} z2={} for i=1,#sj do z1[i]={} z1[i].address=sj[i].address+py z1[i].flags=lx end z1=gg.getValues(z1) for i=1,#sj do if z1[i].value==value then z2[#z2+1]={} z2[#z2]=sj[i] end end sj=z2 z1={} z2={} gg.toast("共偏移 "..#sj.." 个数据") else gg.toast("没有搜索数据") end end function py2(value,lx,py) if #sj~=nil then z1={} z2={} for i=1,#sj do z1[i]={} z1[i].address=sj[i].address+py z1[i].flags=lx end z1=gg.getValues(z1) for i=1,#sj do if z1[i].value~=value then z2[#z2+1]={} z2[#z2]=sj[i] end end sj=z2 z1={} z2={} gg.toast("共偏移 "..#sj.." 个数据") else gg.toast("没有搜索数据") end end function xg1(value,lx,py,dj) if #sj~=nil then z={} for i=1,#sj do z[i]={} z[i].address=sj[i].address+py z[i].flags=lx z[i].value=value if dj==true then z[i].freeze=true end end if dj==true then gg.addListItems(z) else gg.clearList() gg.setValues(z) end gg.toast("共修改 "..#z.." 个数据") else gg.toast("没有搜索数据") end end function xg2(bz,value,lx,py,dj) if #bz~=nil then z={} for i=1,#bz do z[i]={} z[i].address=bz[i].address+py z[i].flags=lx z[i].value=value if dj==true then z[i].freeze=true end end if dj==true then gg.addListItems(z) else gg.clearList() gg.setValues(z) end gg.toast("共修改 "..#z.." 个数据") else gg.toast("没有搜索数据") end end function bc(bz) if sj~=nil then _ENV[bz]=sj else gg.toast("无数据") end end function BaAdd(add) t=gg.getValues({[1]={address=add,flags=4}}) return t[1].value&0xFFFFFFFF end function set(dz,xg,lx,dj) if dj=="true" then gg.addListItems({{address=dz,flags=lx,value=xg,freeze=true}}) else gg.setValues({{address=dz,flags=lx,value=xg}}) end gg.toast("已修改完成~") end function readWrite(Search,Get,Type,Range,Name) gg.clearResults() gg.setRanges(Range) gg.setVisible(false) if Search[1][1]~=false then gg.searchAddress(Search[1][1],0xFFFFFFFF,Search[1][4] or Type,gg.SIGN_EQUAL,Search[1][5] or 1,Search[1][6] or -1) end gg.searchNumber(Search[1][2],Search[1][4] or Type,false,gg.SIGN_EQUAL,Search[1][5] or 1,Search[1][6] or -1) local count=gg.getResultCount() local result=gg.getResults(count) gg.clearResults() local data={} local base=Search[1][3] if (count > 0) then for i,v in ipairs(result) do v.isUseful=true end for k=2,#Search do local tmp={} local offset=Search[k][2] - base local num=Search[k][1] for i,v in ipairs(result) do tmp[#tmp+1]={} tmp[#tmp].address=v.address+offset tmp[#tmp].flags=Search[k][3] or Type end tmp=gg.getValues(tmp) for i,v in ipairs(tmp) do if v.flags==16 or v.flags==64 then values=tostring(v.value):sub(1,6) num=tostring(num):sub(1,6) else values=v.value end if tostring(values)~=tostring(num) then result[i].isUseful=false end end end for i,v in ipairs(result) do if (v.isUseful) then data[#data+1]=v.address end end if (#data > 0) then local t,t_={},{} local base=Search[1][3] for i=1,#data do for k,w in ipairs(Get) do offset=w[2] - base if w[1]==false then t_[#t_+1]={} t_[#t_].address=data[i]+offset t_[#t_].flags=Type th_=(th_) and th_+1 or 1 else t[#t+1]={} t[#t].address=data[i]+offset t[#t].flags=w[3] or Type t[#t].value=w[1] tg_=(tg_) and tg_+1 or 1 if (w[4]==true) then local item={} item[#item+1]=t[#t] item[#item].freeze=w[4] gg.addListItems(item) end end end end tg=(tg_) and "\n已修改"..tg_.."条数据" or "" th=(th_) and "\n已获取"..th_.."条数据" or "" gg.setValues(t) t_=gg.getValues(t_) gg.loadResults(t_) gg.alert("\n"..Name.."搜索成功!\n偏移到"..#data.."条数据"..tg..th) tg_,th_=nil,nil else gg.alert("\n"..Name.."开启失败",false) return false end else gg.alert(Name.."开启失败") return false end end ----以上为指针搜索模块 function SO_PT(FUNCTIONADD,TYPE,VALUE) local SOMOD=gg.getRangesList("il2cpp.so") if SOMOD[2]==nil then gg.alert("开启失败\n━━━━━━━━━━━━━━━\n错误原因:未找到相关内存\n解决方法:请重新选择游戏进程\n━━━━━━━━━━━━━━━") else gg.setValues({{address=SOMOD[2].start+FUNCTIONADD,flags=TYPE,value=VALUE}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+4,flags=TYPE,value="~A8 RET"}}) end end function SO_Deposit(FUNCTIONADD,TYPE,VALUE) local SOMOD=gg.getRangesList("il2cpp.so") if SOMOD[2]==nil then gg.alert("开启失败\n━━━━━━━━━━━━━━━\n错误原因:未找到相关内存\n解决方法:请重新选择游戏进程\n━━━━━━━━━━━━━━━") else gg.setValues({{address=SOMOD[2].start+FUNCTIONADD,flags=4,value='~A8 LDR X0, [PC,#0x8]'}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+4,flags=4,value='~A8 RET'}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+8,flags=TYPE,value=VALUE}}) end end ---SO模块.可修改 function SO_ST(FUNCTIONADD,VALUE,JZXB) local SOMOD=gg.getRangesList("il2cpp.so") if SOMOD[2]==nil then gg.alert("开启失败\n━━━━━━━━━━━━━━━\n错误原因:未找到相关内存\n解决方法:请重新选择游戏进程\n━━━━━━━━━━━━━━━") else gg.setValues({{address=SOMOD[2].start+FUNCTIONADD,flags=4,value=VALUE}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+4,flags=4,value=JZXB}}) end end -----基址指针模块 function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end ----指针模块 function readPointer(name, offset, i) local re = gg.getRangesList(name) local x64 = gg.getTargetInfo().x64 local va = {[true] = 32, [false] = 4} if re[i or 1] then local addr = re[i or 1].start + offset[1] for i = 2, #offset do addr = gg.getValues({{address = addr, flags = va[x64]}}) if not x64 then addr[1].value = addr[1].value & 0xFFFFFFFF end addr = addr[1].value + offset[i] end return addr end end function gg.edits(addr, Table, name) local Table1 = {{}, {}} for k, v in ipairs(Table) do local value = {address = addr + v[3], value = v[1], flags = v[2], freeze = v[4]} if v[4] then Table1[2][#Table1[2] + 1] = value else Table1[1][#Table1[1] + 1] = value end end gg.addListItems(Table1[2]) gg.setValues(Table1[1]) gg.toast((name or "") .. "开启成功, 共修改" .. #Table .. "个值") end ----搜索且冻结模块 function Searssjc(FUNCTIONADD,VALUE,SETRANGES) local SOMOD=gg.getRangesList("il2cpp.so") if SOMOD[2]==nil then gg.toast("开启失败") else gg.setRanges(SETRANGES) gg.searchNumber(FUNCTIONADD, gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber(FUNCTIONADD, gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) local jg=gg.getResults(100) local sl=gg.getResultCount() for i=1, sl do dzy=jg[i].address gg.clearResults() gg.addListItems({[1]={address=dzy,flags=gg.TYPE_DWORD,freeze=true,value=VALUE}}) end gg.toast("开启成功") end end ----秒开SO模块 YX={} function YX.SOMODMK(Name,Address,Modify) if Address==nil then gg.alert("开启失败\n━━━━━━━━━━━━━━━\n错误原因:未找到相关内存模块\n解决方法:请重新选择游戏进程\n━━━━━━━━━━━━━━━") else time=os.clock() local address=0 for index,offset in ipairs(Address)do if index==1 then address=offset else address=gg.getValues({{address=address+offset,flags=4}})[1].value end end local Value,Freeze={},{} for index,value in ipairs(Modify)do local VALUE={address=address+value[3],flags=value[2],value=value[1],freeze=true} if value[4]then Freeze[#Freeze+1]=VALUE else Value[#Value+1]=VALUE end end gg.setValues(Value) gg.addListItems(Freeze) Comodifiedvalues=#Freeze+#Value local time=string.sub(os.clock()-time,0,5) ---gg.toast(Name..'️开启成功\n当前进程名称:'..gg.getTargetInfo().label..'\n当前进程包名:'..gg.getTargetPackage()..'\n共修改'..Comodifiedvalues..'个值\n总共耗时:'..time..'秒') gg.toast(Name..'️开启成功\n当前进程名称:'..gg.getTargetInfo().label..'\n当前进程包名:'..gg.getTargetPackage()..'\n总共耗时:'..time..'秒') end end ----秒开基址模块 function YX_MkPointer(SONC,NCFW,PYL,TYPE,VALUE,NAME,DJ) local Somod=gg.getRangesList(SONC)[1] if Somod==nil then gg.alert(NAME..'开启失败\n━━━━━━━━━━━━━━━\n错误原因:未找到相关内存\n解决方法:请重新选择游戏进程\n━━━━━━━━━━━━━━━') else function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end time=os.clock() local DZT = S_Pointer({SONC, NCFW},{0x0}) local PY_offsets = PYL for _,YX in pairs(PY_offsets) do gg.addListItems({{address = DZT+YX, flags = TYPE, value = VALUE, freeze = DJ}}) end local time=string.sub(os.clock()-time,0,5) gg.toast(NAME..'️开启成功\n当前进程名称:'..gg.getTargetInfo().label..'\n当前进程包名:'..gg.getTargetPackage()..'\n总共耗时:'..time..'秒') end end function ms.ss ( num , ty , nc ) local GGNUMBER_1 = num local GGNUMBER_2 = ty local GGNUMBER_3 = false local GGNUMBER_4 = gg.SIGN_EQUAL local GGNUMBER_5 = 0x3000000000 local GGNUMBER_6 = 0xFFFFFFFFFF local GGNUMBER_7 = 0 gg.clearResults ( ) gg.setRanges ( nc ) gg.searchNumber ( GGNUMBER_1 , GGNUMBER_2 , GGNUMBER_3 , GGNUMBER_4 , GGNUMBER_5 , GGNUMBER_6 , GGNUMBER_7 ) Result = gg.getResults ( gg.getResultCount ( ) ) end function ms.py ( num , py , ty ) if ( Result and # Result ~= 0 ) then t = { } for i , v in ipairs ( Result ) do t [ i ] = { } t [ i ].address = v.address + py t [ i ].flags = ty end t = gg.getValues ( t ) for i , v in ipairs ( t ) do if v.value ~= num then Result [ i ] = nil end end local MS = { } for i , v in pairs ( Result ) do MS [ # MS + 1 ] = v end Result = MS end end function ms.bc ( ) data = { } if Result == nil or # Result == 0 then gg.alert ( "开启失败" ) else for i , v in pairs ( Result ) do data [ # data + 1 ] = v.address end end Result = nil end function ms.edit ( nn , off , ty , dj ) if ( Result ) then ms.bc ( ) end if # data > 0 then for i , v in ipairs ( data ) do setvalue ( v + off , nn , ty , dj or false ) end gg.toast ( Name.."成功" ) end end function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x167ba0fe) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address print(string.char(231,190,164,58).._Q) end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end function SO_Deposit(FUNCTIONADD,TYPE,VALUE) local SOMOD=gg.getRangesList("il2cpp.so") if SOMOD[2]==nil then gg.alert("开启失败\n━━━━━━━━━━━━━━━\n错误原因:未找到相关内存\n解决方法:请重新选择游戏进程\n━━━━━━━━━━━━━━━") else gg.setValues({{address=SOMOD[2].start+FUNCTIONADD,flags=4,value='~A8 LDR X0, [PC,#0x8]'}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+4,flags=4,value='~A8 RET'}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+8,flags=TYPE,value=VALUE}}) end end function SOGSPY_ST(HDZ,DGT) if HDZ >= DGT then py=string.format("0x%X",HDZ-DGT) return tostring(string.format("-0x%X",py)) else py=string.format("0x%X",DGT-HDZ) return tostring(string.format("0x%X",py)) end end function readPointer(name, offset, i) local re = gg.getRangesList(name) local x64 = gg.getTargetInfo().x64 local va = { [true] = 32, [false] = 4 } if re[i or 1] then local addr = re[i or 1].start + offset[1] for i = 2, #offset do addr = gg.getValues({ { address = addr, flags = va[x64] } }) if not x64 then addr[1].value = addr[1].value & 0xFFFFFFFF else -- addr[1].value = addr[1].value & 0xFFFFFFFFFF end addr = addr[1].value + offset[i] end return addr end end function search(ss,lx,nc,dz1,dz2) if ss~=nil then if lx~=nil then if nc==nil then nc=32 end gg.setRanges(nc) if dz1==nil then dz1="-1" end if dz2==nil then dz1="0" end gg.searchNumber(ss,lx,false,gg.SIGN_EQUAL,dz1,dz2) sl=gg.getResultCount() if sl~=0 then sj=gg.getResults(sl) gg.toast("搜索到 "..sl.." 个结果️️️") gg.clearResults() else gg.toast("未搜索到结果") end else gg.toast("无搜索值类型") end else gg.toast("无需搜索值") end end function py1(value,lx,py) if #sj~=nil then z1={} z2={} for i=1,#sj do z1[1]={} z1[1].address=sj[i].address+py z1[1].flags=lx z1=gg.getValues(z1) if z1[1].value==value then z2[#z2+1]={} z2[#z2]=sj[i] end end sj=z2 z1={} z2={} gg.toast("共偏移 "..#sj.." 个数据") else gg.toast("没有搜索数据") end end function py2(value,lx,py) if #sj~=nil then z1={} z2={} for i=1,#sj do z1[1]={} z1[1].address=sj[i].address+py z1[1].flags=lx z1=gg.getValues(z1) if z1[1].value~=value then z2[#z2+1]={} z2[#z2]=sj[i] end end sj=z2 z1={} z2={} gg.toast("共偏移 "..#sj.." 个数据") else gg.toast("没有搜索数据") end end function xg1(value,lx,py,dj) if #sj~=nil then z={} for i=1,#sj do z[i]={} z[i].address=sj[i].address+py z[i].flags=lx z[i].value=value if dj==true then z[i].freeze=true end end if dj==true then gg.addListItems(z) else gg.clearList() gg.setValues(z) end gg.toast("️共修改 "..#z.." 个数据️") else gg.toast("没有搜索数据") end end function xg2(bz,value,lx,py,dj) if #bz~=nil then z={} for i=1,#bz do z[i]={} z[i].address=bz[i].address+py z[i].flags=lx z[i].value=value if dj==true then z[i].freeze=true end end if dj==true then gg.addListItems(z) else gg.clearList() gg.setValues(z) end gg.toast("❣共修改 "..#z.." 个数据❣") else gg.toast("️️没有搜索数据️️️") end end function editData(qmnb,qmxg)gg.setVisible(false)gg.clearResults()qmnbv=qmnb[3]["value"]or qmnb[3][1]qmnbt=qmnb[3]["type"]or qmnb[3][2]qmnbn=qmnb[2]["name"]or qmnb[2][1]gg.setRanges(qmnb[1]["memory"]or qmnb[1][1])gg.searchNumber(qmnbv,qmnbt)gg.refineNumber(qmnbv,qmnbt)sz=gg.getResultCount()if sz==0 then gg.toast(qmnbn.."开启失败")else sl=gg.getResults(999999)for i=1,sz do pdsz=true for v=4,#qmnb do if pdsz==true then pysz={{}}pysz[1].address=sl[i].address+(qmnb[v]["offset"]or qmnb[v][2])pysz[1].flags=qmnb[v]["type"]or qmnb[v][3]szpy=gg.getValues(pysz)tzszpd=tostring(qmnb[v]["lv"]or qmnb[v][1]):gsub(",","")pyszpd=tostring(szpy[1].value):gsub(",","")if tzszpd==pyszpd then pdjg=true pdsz=true else pdjg=false pdsz=false end end end if pdjg==true then szpy=sl[i].address for x=1,#qmxg do xgsz=qmxg[x]["value"]or qmxg[x][1]xgpy=szpy+(qmxg[x]["offset"]or qmxg[x][2])xglx=qmxg[x]["type"]or qmxg[x][3]xgdj=qmxg[x]["freeze"]or qmxg[x][4]xg={{address=xgpy,flags=xglx,value=xgsz}}if xgdj==true then xg[1].freeze=xgdj gg.addListItems(xg)else gg.setValues(xg)end end xgjg=true end end if xgjg==true then gg.toast(qmnbn.."开启成功")else gg.toast(qmnbn.."开启失败")end end end local lib = gg.getRangesList() for _ in ipairs(lib) do if string.find(lib[_].name, 'libil2cpp.so') and lib[_].state == 'Xa' and lib[_].type == 'r-xp' then module = lib[_].start break end end function TL_TL(a, b, c, d, e) local time = os.clock() kv = {} local aa = gg.getRangesList(a) if aa[1] == nil then gg.alert("模块未加载\n或选错游戏进程") end local l = gg.getRangesList(a)[1].start do do for _FORV_11_, _FORV_12_ in ipairs(b) do local v = l + _FORV_12_ kv[#kv + 1] = { address = v, flags = c, value = d, freeze = true } end end end gg.addListItems(kv) gg.toast(e .. "开启成功\n共耗时" .. os.clock() - time .. "秒\n共修改" .. #b .. "条值") end function SO_PT(FUNCTIONADD,TYPE,VALUE) local SOMOD=gg.getRangesList("il2cpp.so") if SOMOD[2]==nil then gg.alert("开启失败\n━━━━━━━━━━━━━━━\n错误原因:未找到相关内存\n解决方法:请重新选择游戏进程\n━━━━━━━━━━━━━━━") else gg.setValues({{address=SOMOD[2].start+FUNCTIONADD,flags=TYPE,value=VALUE}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+4,flags=TYPE,value="~A8 RET"}}) end end function WT(FUNCTIONADD,VALUE,REPAIR,REPAIR2) local aa = gg.getRangesList("il2cpp.so")[2] if aa==nil then _error() else gg.setValues({{address=aa.start+FUNCTIONADD,flags=4,value=VALUE}}) if REPAIR == nil then else gg.setValues({{address=aa.start+FUNCTIONADD+4,flags=4,value=REPAIR}}) end if REPAIR2 == nil then else gg.setValues({{address=aa.start+FUNCTIONADD+8,flags=4,value=REPAIR2}}) end end end function _error() TLt = gg.alert("模块未加载\n或选错游戏进程","取消","选择进程") if TLt == 2 then gg.setProcessX() end end function SO_FPT(FUNCTIONADD,TYPE,VALUE) local SOMOD=gg.getRangesList("il2cpp.so") if SOMOD[2]==nil then gg.alert([[开启失败 ━━━━━━━━━━━━━━━ 错误原因:未找到相关内存 解决方法:请重新选择游戏进程 ━━━━━━━━━━━━━━━]]) else gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+0x8,flags=16,value=VALUE}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD,flags=TYPE,value="~A8 LDR S0, [PC,#0x8]"}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+4,flags=TYPE,value="~A8 RET"}}) end end function Magic(a,b,c,d,e,f) local starttime = os.clock() local t = gg.getRangesList(a[1]) for k , v in ipairs (t) do if v.state == a[2] then t = gg.getRangesList(a[1])[k].start--模块头 end end local t1 = {} for k, v in ipairs (b) do--遍历 local tt = v--获取偏移 local ttt = t + tt --获取地址 if e == true then--冻结 t1[#t1+1] = {address = ttt, flags = c, value = d, freeze = true} else--不冻结 t1[#t1+1] = {address = ttt, flags = c, value = d} end end if e == true then--冻结 gg.addListItems(t1) else--不冻结 gg.setValues(t1) end --秒开写法 by冷心 if f == nil then else gg.toast(f..'开启成功\n进程名称:'..gg.getTargetPackage()..'\n共耗时'..os.clock() - starttime..'秒') end end function readPointer(moduleName, offsets, index) local modules = gg.getRangesList(moduleName) local isX64 = gg.getTargetInfo().x64 local valType = isX64 and gg.TYPE_QWORD or gg.TYPE_DWORD local addr if modules[index or 1] then addr = modules[index or 1].start + offsets[1] for i = 2, #offsets do local valResult = gg.getValues({{address = addr, flags = valType}})[1] if not valResult then gg.toast("指针读取失败") return nil end addr = (valResult.value & (isX64 and 0xFFFFFFFFFFFFFFFF or 0xFFFFFFFF)) + offsets[i] end else gg.toast("模块不存在") return nil end return addr end function gg.edits(addr, editTable, tipName) if not addr then gg.toast('修改失败,模块可能不存在') return end local freezeList = {} local setList = {} for _, item in ipairs(editTable) do local editItem = { address = addr + (item[3] or 0), value = item[1], flags = item[2] or 4, freeze = item[4] or false } if editItem.freeze then table.insert(freezeList, editItem) else table.insert(setList, editItem) end end if #freezeList > 0 then gg.addListItems(freezeList) end if #setList > 0 then gg.setValues(setList) end gg.toast((tipName or "") .. "开启成功,共修改" .. #editTable .. "个值") end function SOGSPY_ST(HDZ,DYZ) if HDZ >= DYZ then py = string.format("0x%X", HDZ - DYZ) return tostring(string.format("-0x%X", py)) else py = string.format("0x%X", DYZ - HDZ) return tostring(string.format("0x%X", py)) end end local lib = gg.getRangesList() for _ in ipairs(lib) do if string.find(lib[_].name, 'libil2cpp.so') and lib[_].state == 'Xa' and lib[_].type == 'r-xp' then module = lib[_].start break end end function returnValue(set) local inputRegister local page = module + set[1] local mmap = set[4] local setva = { {address = mmap + 0x4, flags = 4, value = '~A8 BR X30'}, {address = mmap + set[2], flags = 16, value = set[3]}, {address = page, flags = 4, value = '~A8 LDR X0, [PC,#0x8]'}, {address = page + 0x4, flags = 4, value = '~A8 BR X0'}, {address = page + 0x8, flags = 32, value = mmap}, } if set[3] % 1 == 0 then inputRegister = 'X0' else inputRegister = 'S0' end table.insert(setva, {address = mmap, flags = 4, value = '~A8 LDR '..inputRegister..', [PC,#'..string.format('0x%X', set[2])..']'}) return gg.setValues(setva) end local lib = gg.getRangesList() for _ in ipairs(lib) do if string.find(lib[_].name, 'libil2cpp.so') and lib[_].state == 'Xa' and lib[_].type == 'r-xp' then module = lib[_].start break end end hook = { StaticUpdater = 0x18b45a4,----更新时刻 } function HookCall(set) local action = module + set.hook local recover = gg.getValues({{address = action, flags = 4}})[1].value local function offset(a, b) if a >= b then return string.format("-0x%X", a - b) else return string.format("0x%X", b - a) end return 0 end local original = {} for a, r in pairs(set.method) do original[#original+1] = {address = action, flags = 4, value = "~A8 B [PC,#"..offset(action, module + r).."]"} end original[#original+1] = {address = action, flags = 4, value = recover} for I in ipairs(original) do gg.setValues({original[I]}) gg.sleep(math.random(4 * 7, 5 * 7)) end return true end So_32 = function ( Ad , Value , IF ) if gg.getRangesList ( 'libil2cpp.so' ) [ 1 ] == nil then gg.alert("请重新选择进程") else gg.clearResults ( ) local Ret = "~A8 RET" local So = gg.getRangesList ( 'libil2cpp.so' ) for key , value in pairs ( So ) do if value.state ~= "Xa" then return else local Soad = value.start local Add = Soad + Ad gg.processPause ( ) gg.setValues ( { { address = Add , flags = 4 , value = Value } } ) gg.processResume ( ) if IF == true then gg.setValues ( { { address = Add + 4 , flags = 4 , value = Ret } } ) gg.processResume ( ) elseif IF == nil then gg.processPause ( ) gg.setValues ( { { address = Add + 4 , flags = 4 , value =Ret } } ) gg.processResume ( ) elseif IF == false then break end end end end end function readValue(address, flags) return gg.getValues({{address = address, flags = flags}})[1]["value"]end ms = { } function setvalue ( add , value , falgs , dj ) local WY = { } WY [ 1 ] = { } WY [ 1 ].address = add WY [ 1 ].value = value WY [ 1 ].flags = falgs if dj == true then WY [ 1 ].freeze = true gg.addListItems ( WY ) else gg.setValues ( WY ) end end function ms.ss ( num , ty , nc ) local GGNUMBER_1 = num local GGNUMBER_2 = ty local GGNUMBER_3 = false local GGNUMBER_4 = gg.SIGN_EQUAL local GGNUMBER_5 = 0x3000000000 local GGNUMBER_6 = 0xFFFFFFFFFF local GGNUMBER_7 = 0 gg.clearResults ( ) gg.setRanges ( nc ) gg.searchNumber ( GGNUMBER_1 , GGNUMBER_2 , GGNUMBER_3 , GGNUMBER_4 , GGNUMBER_5 , GGNUMBER_6 , GGNUMBER_7 ) Result = gg.getResults ( gg.getResultCount ( ) ) end function ms.py ( num , py , ty ) if ( Result and # Result ~= 0 ) then t = { } for i , v in ipairs ( Result ) do t [ i ] = { } t [ i ].address = v.address + py t [ i ].flags = ty end t = gg.getValues ( t ) for i , v in ipairs ( t ) do if v.value ~= num then Result [ i ] = nil end end local MS = { } for i , v in pairs ( Result ) do MS [ # MS + 1 ] = v end Result = MS end end function ms.bc ( ) data = { } if Result == nil or # Result == 0 then gg.alert ( "开启失败" ) else for i , v in pairs ( Result ) do data [ # data + 1 ] = v.address end end Result = nil end function ms.edit ( nn , off , ty , dj ) if ( Result ) then ms.bc ( ) end if # data > 0 then for i , v in ipairs ( data ) do setvalue ( v + off , nn , ty , dj or false ) end gg.toast ( Name.."成功" ) end end Sy_x32 = function ( Address , Value ) local Somod = gg.getRangesList ( 'il2cpp.so' ) [ 2 ] if Somod == nil then gg.alert ( '请重新选择地铁跑酷进程' ) else local So = Somod.start local Add = So + Address gg.processPause ( ) gg.setValues ( { { address = Add , flags = 4 , value = Value } } ) gg.setValues ( { { address = Add + 4 , flags = 4 , value = "~A BX LR" } } ) gg.processResume ( ) end end function SO_FLPTXG(FUNCTIONADD,TYPE,VALUE) local SOMOD=gg.getRangesList("il2cpp.so") if SOMOD[2]==nil then gg.alert("开启失败\n━━━━━━━━━━━━━━━\n错误原因:未找到相关内存\n解决方法:请重新选择游戏进程\n━━━━━━━━━━━━━━━") else local SOMOD1=gg.getRangesList("libil2cpp.so")[2].start gg.setValues({{address=SOMOD1+FUNCTIONADD,flags=TYPE,value='~A8 MOV W0, #'..VALUE}}) gg.setValues({{address=SOMOD1+FUNCTIONADD+4,flags=TYPE,value="0000271Er"}}) gg.setValues({{address=SOMOD1+FUNCTIONADD+8,flags=TYPE,value="00D8215Er"}}) gg.setValues({{address=SOMOD1+FUNCTIONADD+12,flags=TYPE,value="0000261Er"}}) gg.setValues({{address=SOMOD1+FUNCTIONADD+16,flags=TYPE,value="~A8 RET"}}) end end function search(ss,lx,nc,dz1,dz2) gg.setVisible(false) if ss~=nil then if lx~=nil then if nc==nil then nc=32 end gg.setRanges(nc) if dz1==nil then dz1="-1" end if dz2==nil then dz1="0" end gg.searchNumber(ss,lx,false,536870912,dz1,dz2) sl=gg.getResultCount() if sl~=0 then sj=gg.getResults(sl) gg.toast("搜索到 "..sl.." 个结果") gg.clearResults() else gg.toast("未搜索到结果") end else gg.toast("无搜索值类型") end else gg.toast("无需搜索值") end end function py1(value,lx,py) if #sj~=nil then z1={} z2={} for i=1,#sj do z1[i]={} z1[i].address=sj[i].address+py z1[i].flags=lx end z1=gg.getValues(z1) for i=1,#sj do if z1[i].value==value then z2[#z2+1]={} z2[#z2]=sj[i] end end sj=z2 z1={} z2={} gg.toast("共偏移 "..#sj.." 个数据") else gg.toast("没有搜索数据") end end function py2(value,lx,py) if #sj~=nil then z1={} z2={} for i=1,#sj do z1[i]={} z1[i].address=sj[i].address+py z1[i].flags=lx end z1=gg.getValues(z1) for i=1,#sj do if z1[i].value~=value then z2[#z2+1]={} z2[#z2]=sj[i] end end sj=z2 z1={} z2={} gg.toast("共偏移 "..#sj.." 个数据") else gg.toast("没有搜索数据") end end function py2(value,lx,py) if #sj~=nil then z1={} z2={} for i=1,#sj do z1[i]={} z1[i].address=sj[i].address+py z1[i].flags=lx end z1=gg.getValues(z1) for i=1,#sj do if z1[i].value~=value then z2[#z2+1]={} z2[#z2]=sj[i] end end sj=z2 z1={} z2={} gg.toast("共偏移 "..#sj.." 个数据") else gg.toast("没有搜索数据") end end function xg1(value,lx,py,dj) if #sj~=nil then z={} for i=1,#sj do z[i]={} z[i].address=sj[i].address+py z[i].flags=lx z[i].value=value if dj==true then z[i].freeze=true end end if dj==true then gg.addListItems(z) else gg.clearList() gg.setValues(z) end gg.toast("共修改 "..#z.." 个数据") else gg.toast("没有搜索数据") end end function editData(qmnb,qmxg)gg.setVisible(false)gg.clearResults()qmnbv=qmnb[3]["value"]or qmnb[3][1]qmnbt=qmnb[3]["type"]or qmnb[3][2]qmnbn=qmnb[2]["name"]or qmnb[2][1]gg.setRanges(qmnb[1]["memory"]or qmnb[1][1])gg.searchNumber(qmnbv,qmnbt)gg.refineNumber(qmnbv,qmnbt)sz=gg.getResultCount()if sz==0 then gg.toast(qmnbn.."开启失败")else sl=gg.getResults(999999)for i=1,sz do pdsz=true for v=4,#qmnb do if pdsz==true then pysz={{}}pysz[1].address=sl[i].address+(qmnb[v]["offset"]or qmnb[v][2])pysz[1].flags=qmnb[v]["type"]or qmnb[v][3]szpy=gg.getValues(pysz)tzszpd=tostring(qmnb[v]["lv"]or qmnb[v][1]):gsub(",","")pyszpd=tostring(szpy[1].value):gsub(",","")if tzszpd==pyszpd then pdjg=true pdsz=true else pdjg=false pdsz=false end end end if pdjg==true then szpy=sl[i].address for x=1,#qmxg do xgsz=qmxg[x]["value"]or qmxg[x][1]xgpy=szpy+(qmxg[x]["offset"]or qmxg[x][2])xglx=qmxg[x]["type"]or qmxg[x][3]xgdj=qmxg[x]["freeze"]or qmxg[x][4]xg={{address=xgpy,flags=xglx,value=xgsz}}if xgdj==true then xg[1].freeze=xgdj gg.addListItems(xg)else gg.setValues(xg)end end xgjg=true end end if xgjg==true then gg.toast(qmnbn.."开启成功")else gg.toast(qmnbn.."开启失败")end end end function xqmnb(qmnb) gg.clearResults() gg.setRanges(qmnb[1]["memory"]) if gg.searchNumber(qmnb[3]["value"],qmnb[3]["type"],false,gg.SIGN_EQUAL,0,-1)~=true then gg.searchAddress(qmnb[3]["value"],-1,qmnb[3]["type"]) end if gg.getResultCount()==0 then gg.toast(qmnb[2]["name"].."开启失败")return end szxx=gg.getResults(gg.getResultCount()) szpd={} a=0 for i=4,#qmnb do for s=1,#szxx do if szpd[s]~="false" then if gg.getValues({{address=szxx[s].address+qmnb[i]["offset"],flags=qmnb[i]["type"]}})[1].value+0~=qmnb[i]["lv"]then szpd[s]="false" a=a+1 end end end end if a==#szxx then gg.toast(qmnb[2]["name"].."开启失败")return end b=0 t={} for x=1,#qmxg do if qmxg[x]["freeze"]==true then a=1 end for i=1,#szxx do if szpd[i]==nil then b=b+1 table.insert(t,{address=szxx[i].address+qmxg[x]["offset"],flags=qmxg[x]["type"],freeze=qmxg[x]["freeze"],value=qmxg[x]["value"]}) end end end gg.setValues(t) gg.addListItems(t) gg.clearResults() if a~=1 then gg.clearList()else a=nil end gg.toast(qmnb[2]["name"].."开启成功,共修改了"..b.."条数据") end qmnb = function(daarr) local array = {} for i = 1, #daarr["搜索数组"] do local data = {["lv"] =daarr["搜索数组"][i][1], ["offset"] = daarr["搜索数组"][i][2], ["type"] = daarr["搜索类型"]} table.insert(array, i, data) end local isok, data = app.memorysearch(daarr["搜索内存"], array) if isok then for i = 1, #data do for x = 1, #daarr["修改数组"] do app.memorywrite(data[i] + daarr["修改数组"][x][2], daarr["搜索类型"], daarr["修改数组"][x][1]) end end gg.toast(daarr["功能名称"] .. "共修改" .. #data * #daarr["修改数组"] .. "条数据") else gg.toast(daarr["功能名称"] .. "开启失败") end end function xg1(value,lx,py,dj) if sj~=nil and #sj>0 then z={} for i=1,#sj do z[i]={} z[i].address=sj[i].address+py z[i].flags=lx if value == nil then value = readValue(z[i].address, lx) end z[i].value= value z[i].freeze = dj and true or false end if dj == true or dj == false then gg.addListItems(z) else gg.setValues(z) end gg.toast('') else gg.toast('') end end function xg2(bz,value,lx,py,dj) if #bz~=nil then z={} for i=1,#bz do z[i]={} z[i].address=bz[i].address+py z[i].flags=lx z[i].value=value if dj==true then z[i].freeze=true end end if dj==true then gg.addListItems(z) else gg.clearList() gg.setValues(z) end gg.toast('') else gg.toast('') end end function bc(bz) if sj~=nil then _ENV[bz]=sj else gg.toast('') end end Qr_UIP2FazG='Main' gg.clearResults() sj={} xgz={} function search(ss,lx,nc,dz1,dz2) if ss~=nil then if lx~=nil then if nc==nil then nc=32 end gg.setRanges(nc) if dz1==nil then dz1="-1" end if dz2==nil then dz1="0" end gg.searchNumber(ss,lx,false,gg.SIGN_EQUAL,dz1,dz2) sl=gg.getResultCount() if sl~=0 then sj=gg.getResults(sl) gg.toast("搜索到 "..sl.." 个结果") gg.clearResults() else gg.toast("未搜索到结果") end else gg.toast("无搜索值类型") end else gg.toast("无需搜索值") end end function py1(value,lx,py) if #sj~=nil then z1={} z2={} for i=1,#sj do z1[i]={} z1[i].address=sj[i].address+py z1[i].flags=lx end z1=gg.getValues(z1) for i=1,#sj do if z1[i].value==value then z2[#z2+1]={} z2[#z2]=sj[i] end end sj=z2 z1={} z2={} gg.toast("共偏移 "..#sj.." 个数据") else gg.toast("没有搜索数据") end end function py2(value,lx,py) if #sj~=nil then z1={} z2={} for i=1,#sj do z1[i]={} z1[i].address=sj[i].address+py z1[i].flags=lx end z1=gg.getValues(z1) for i=1,#sj do if z1[i].value~=value then z2[#z2+1]={} z2[#z2]=sj[i] end end sj=z2 z1={} z2={} gg.toast("共偏移 "..#sj.." 个数据") else gg.toast("没有搜索数据") end end function xg1(value,lx,py,dj) if #sj~=nil then z={} for i=1,#sj do z[i]={} z[i].address=sj[i].address+py z[i].flags=lx z[i].value=value if dj==true then z[i].freeze=true end end if dj==true then gg.addListItems(z) else gg.clearList() gg.setValues(z) end gg.toast("共修改 "..#z.." 个数据") else gg.toast("没有搜索数据") end end function xg2(bz,value,lx,py,dj) if #bz~=nil then z={} for i=1,#bz do z[i]={} z[i].address=bz[i].address+py z[i].flags=lx z[i].value=value if dj==true then z[i].freeze=true end end if dj==true then gg.addListItems(z) else gg.clearList() gg.setValues(z) end gg.toast("共修改 "..#z.." 个数据") else gg.toast("没有搜索数据") end end function bc(bz) if sj~=nil then _ENV[bz]=sj else gg.toast("无数据") end end function BaAdd(add) if gg.getTargetInfo().x64==true then t=gg.getValues({[1]={address=add,flags=32}}) return t[1].value else t=gg.getValues({[1]={address=add,flags=4}}) return t[1].value&0xFFFFFFFF end end function set(dz,xg,lx,dj) if dj=="true" then gg.addListItems({{address=dz,flags=lx,value=xg,freeze=true}}) else gg.setValues({{address=dz,flags=lx,value=xg}}) end gg.toast("已修改完成~") end DWORD=gg.TYPE_DWORD DOUBLE=gg.TYPE_DOUBLE FLOAT=gg.TYPE_FLOAT WORD=gg.TYPE_WORD BYTE=gg.TYPE_BYTE XOR=gg.TYPE_XOR QWORD=gg.TYPE_QWORD D=gg.TYPE_DWORD E=gg.TYPE_DOUBLE F=gg.TYPE_FLOAT W=gg.TYPE_WORD B=gg.TYPE_BYTE X=gg.TYPE_XOR Q=gg.TYPE_QWORD -------------不懂勿动------------ ------------道具赛配置--------------- function SearchWrite(Search, Write, Type, Name) local time=os.clock() gg.clearResults() gg.setVisible(false) gg.searchNumber(Search[1][1], Type) local count = gg.getResultCount() local result = gg.getResults(count) gg.clearResults() local data = {} local base = Search[1][2] if (count > 0) then for i, v in ipairs(result) do v.isUseful = true end for k=2, #Search do local tmp = {} local offset = Search[k][2] - base local num = Search[k][1] for i, v in ipairs(result) do tmp[#tmp+1] = {} tmp[#tmp].address = v.address + offset tmp[#tmp].flags = v.flags end tmp = gg.getValues(tmp) for i, v in ipairs(tmp) do if ( tostring(v.value) ~= tostring(num) ) then result[i].isUseful = false end end end for i, v in ipairs(result) do if (v.isUseful) then data[#data+1] = v.address end end if (#data > 0) then gg.toast("搜索到"..#data.."条数据") local t = {} local base = Search[1][2] for i=1, #data do for k, w in ipairs(Write) do offset = w[2] - base t[#t+1] = {} t[#t].address = data[i] + offset t[#t].flags = Type t[#t].value = w[1] if (w[3] == true) then local item = {} item[#item+1] = t[#t] item[#item].freeze = true gg.addListItems(item) end end end gg.setValues(t) local time=string.sub(os.clock()-time,0,5) gg.toast("开启成功 已修改:"..#t.."条数据 本次启动耗时:"..time.."秒") gg.addListItems(t) else gg.toast("开启失败未搜索到任何数据", false) return false end else gg.toast("开启失败未搜索到任何数据") return false end end function Fs3Fs4(Fs1, Fs2, Fs3, Fs4, Fs5) gg.clearResults() gg.setRanges(Fs2) gg.setVisible(false) gg.searchNumber(Fs3[1][1], Fs3[1][3]) local count = gg.getResultCount() local result = gg.getResults(count) gg.clearResults() local data = {} local base = Fs3[1][2] if (count > 0) then for i, v in ipairs(result) do v.isUseful = true end for k=2, #Fs3 do local tmp = {} local offset = Fs3[k][2] - base local num = Fs3[k][1] for i, v in ipairs(result) do tmp[#tmp+1] = {} tmp[#tmp].address = v.address + offset tmp[#tmp].flags = Fs3[k][3] end tmp = gg.getValues(tmp) for i, v in ipairs(tmp) do if ( tostring(v.value) ~= tostring(num) ) then result[i].isUseful = false end end end for i, v in ipairs(result) do if (v.isUseful) then data[#data+1] = v.address end end if (#data > 0) then gg.toast(Fs1..'\n搜索到{'..#data..'}条数据') local t = {} local base = Fs3[1][2] if Fs5 == '' and Fs5 > 0 and Fs5 < #data then Fs5 = Fs5 else Fs5 = #data end for i=1, Fs5 do for k, w in ipairs(Fs4) do offset = w[2] - base t[#t+1] = {} t[#t].address = data[i] + offset t[#t].flags = w[3] t[#t].value = w[1] if (w[4] == true) then local item = {} item[#item+1] = t[#t] item[#item].freeze = true gg.addListItems(item) end end end gg.setValues(t) gg.toast(Fs1..'️\n已修改{'..#t..'}条数据') else gg.toast(Fs1..'\n数据搜索失败', false) return false end else gg.toast(Fs1..'\n数据修改失败', false) return false end end function search(ss,lx,nc,dz1,dz2) if ss~=nil then if lx~=nil then if nc==nil then nc=32 end gg.setRanges(nc) if dz1==nil then dz1="-1" end if dz2==nil then dz1="0" end gg.searchNumber(ss,lx,false,536870912,dz1,dz2) sl=gg.getResultCount() if sl~=0 then sj=gg.getResults(sl) gg.toast("搜索到 "..sl.." 个结果") gg.clearResults() else gg.toast("未搜索到结果") end else gg.toast("无搜索值类型") end else gg.toast("无需搜索值") end end function py1(value,lx,py) if #sj~=nil then z1={} z2={} for i=1,#sj do z1[i]={} z1[i].address=sj[i].address+py z1[i].flags=lx end z1=gg.getValues(z1) for i=1,#sj do if z1[i].value==value then z2[#z2+1]={} z2[#z2]=sj[i] end end sj=z2 z1={} z2={} gg.toast("共偏移 "..#sj.." 个数据") else gg.toast("没有搜索数据") end end function py2(value,lx,py) if #sj~=nil then z1={} z2={} for i=1,#sj do z1[i]={} z1[i].address=sj[i].address+py z1[i].flags=lx end z1=gg.getValues(z1) for i=1,#sj do if z1[i].value~=value then z2[#z2+1]={} z2[#z2]=sj[i] end end sj=z2 z1={} z2={} gg.toast("共偏移 "..#sj.." 个数据") else gg.toast("没有搜索数据") end end function xg1(value,lx,py,dj) if #sj~=nil then z={} for i=1,#sj do z[i]={} z[i].address=sj[i].address+py z[i].flags=lx z[i].value=value if dj==true then z[i].freeze=true end end if dj==true then gg.addListItems(z) else gg.clearList() gg.setValues(z) end gg.toast("共修改 "..#z.." 个数据") else gg.toast("没有搜索数据") end end function xg2(bz,value,lx,py,dj) if #bz~=nil then z={} for i=1,#bz do z[i]={} z[i].address=bz[i].address+py z[i].flags=lx z[i].value=value if dj==true then z[i].freeze=true end end if dj==true then gg.addListItems(z) else gg.clearList() gg.setValues(z) end gg.toast("共修改 "..#z.." 个数据") else gg.toast("没有搜索数据") end end function bc(bz) if sj~=nil then _ENV[bz]=sj else gg.toast("无数据") end end function BaAdd(add) t=gg.getValues({[1]={address=add,flags=4}}) return t[1].value&0xFFFFFFFF end function set(dz,xg,lx,dj) if dj=="true" then gg.addListItems({{address=dz,flags=lx,value=xg,freeze=true}}) else gg.setValues({{address=dz,flags=lx,value=xg}}) end gg.toast("已修改完成~") end function readWrite(Search,Get,Type,Range,Name) gg.clearResults() gg.setRanges(Range) gg.setVisible(false) if Search[1][1]~=false then gg.searchAddress(Search[1][1],0xFFFFFFFF,Search[1][4] or Type,gg.SIGN_EQUAL,Search[1][5] or 1,Search[1][6] or -1) end gg.searchNumber(Search[1][2],Search[1][4] or Type,false,gg.SIGN_EQUAL,Search[1][5] or 1,Search[1][6] or -1) local count=gg.getResultCount() local result=gg.getResults(count) gg.clearResults() local data={} local base=Search[1][3] if (count > 0) then for i,v in ipairs(result) do v.isUseful=true end for k=2,#Search do local tmp={} local offset=Search[k][2] - base local num=Search[k][1] for i,v in ipairs(result) do tmp[#tmp+1]={} tmp[#tmp].address=v.address+offset tmp[#tmp].flags=Search[k][3] or Type end tmp=gg.getValues(tmp) for i,v in ipairs(tmp) do if v.flags==16 or v.flags==64 then values=tostring(v.value):sub(1,6) num=tostring(num):sub(1,6) else values=v.value end if tostring(values)~=tostring(num) then result[i].isUseful=false end end end for i,v in ipairs(result) do if (v.isUseful) then data[#data+1]=v.address end end if (#data > 0) then local t,t_={},{} local base=Search[1][3] for i=1,#data do for k,w in ipairs(Get) do offset=w[2] - base if w[1]==false then t_[#t_+1]={} t_[#t_].address=data[i]+offset t_[#t_].flags=Type th_=(th_) and th_+1 or 1 else t[#t+1]={} t[#t].address=data[i]+offset t[#t].flags=w[3] or Type t[#t].value=w[1] tg_=(tg_) and tg_+1 or 1 if (w[4]==true) then local item={} item[#item+1]=t[#t] item[#item].freeze=w[4] gg.addListItems(item) end end end end tg=(tg_) and "\n已修改"..tg_.."条数据" or "" th=(th_) and "\n已获取"..th_.."条数据" or "" gg.setValues(t) t_=gg.getValues(t_) gg.loadResults(t_) gg.alert("\n"..Name.."搜索成功!\n偏移到"..#data.."条数据"..tg..th) tg_,th_=nil,nil else gg.alert("\n"..Name.."开启失败",false) return false end else gg.alert(Name.."开启失败") return false end end ----以上为指针搜索模块 function SO_PT(FUNCTIONADD,TYPE,VALUE) local SOMOD=gg.getRangesList("il2cpp.so") if SOMOD[2]==nil then gg.alert("开启失败\n━━━━━━━━━━━━━━━\n错误原因:未找到相关内存\n解决方法:请重新选择游戏进程\n━━━━━━━━━━━━━━━") else gg.setValues({{address=SOMOD[2].start+FUNCTIONADD,flags=TYPE,value=VALUE}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+4,flags=TYPE,value="~A8 RET"}}) end end function SO_Deposit(FUNCTIONADD,TYPE,VALUE) local SOMOD=gg.getRangesList("il2cpp.so") if SOMOD[2]==nil then gg.alert("开启失败\n━━━━━━━━━━━━━━━\n错误原因:未找到相关内存\n解决方法:请重新选择游戏进程\n━━━━━━━━━━━━━━━") else gg.setValues({{address=SOMOD[2].start+FUNCTIONADD,flags=4,value='~A8 LDR X0, [PC,#0x8]'}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+4,flags=4,value='~A8 RET'}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+8,flags=TYPE,value=VALUE}}) end end ---SO模块.可修改 function SO_ST(FUNCTIONADD,VALUE,JZXB) local SOMOD=gg.getRangesList("il2cpp.so") if SOMOD[2]==nil then gg.alert("开启失败\n━━━━━━━━━━━━━━━\n错误原因:未找到相关内存\n解决方法:请重新选择游戏进程\n━━━━━━━━━━━━━━━") else gg.setValues({{address=SOMOD[2].start+FUNCTIONADD,flags=4,value=VALUE}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+4,flags=4,value=JZXB}}) end end -----基址指针模块 function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end ----指针模块 function readPointer(name, offset, i) local re = gg.getRangesList(name) local x64 = gg.getTargetInfo().x64 local va = {[true] = 32, [false] = 4} if re[i or 1] then local addr = re[i or 1].start + offset[1] for i = 2, #offset do addr = gg.getValues({{address = addr, flags = va[x64]}}) if not x64 then addr[1].value = addr[1].value & 0xFFFFFFFF end addr = addr[1].value + offset[i] end return addr end end function gg.edits(addr, Table, name) local Table1 = {{}, {}} for k, v in ipairs(Table) do local value = {address = addr + v[3], value = v[1], flags = v[2], freeze = v[4]} if v[4] then Table1[2][#Table1[2] + 1] = value else Table1[1][#Table1[1] + 1] = value end end gg.addListItems(Table1[2]) gg.setValues(Table1[1]) gg.toast((name or "") .. "开启成功, 共修改" .. #Table .. "个值") end ----搜索且冻结模块 function Searssjc(FUNCTIONADD,VALUE,SETRANGES) local SOMOD=gg.getRangesList("il2cpp.so") if SOMOD[2]==nil then gg.toast("开启失败") else gg.setRanges(SETRANGES) gg.searchNumber(FUNCTIONADD, gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) gg.searchNumber(FUNCTIONADD, gg.TYPE_DWORD, false, gg.SIGN_EQUAL, 0, -1) local jg=gg.getResults(100) local sl=gg.getResultCount() for i=1, sl do dzy=jg[i].address gg.clearResults() gg.addListItems({[1]={address=dzy,flags=gg.TYPE_DWORD,freeze=true,value=VALUE}}) end gg.toast("开启成功") end end ----秒开SO模块 YX={} function YX.SOMODMK(Name,Address,Modify) if Address==nil then gg.alert("开启失败\n━━━━━━━━━━━━━━━\n错误原因:未找到相关内存模块\n解决方法:请重新选择游戏进程\n━━━━━━━━━━━━━━━") else time=os.clock() local address=0 for index,offset in ipairs(Address)do if index==1 then address=offset else address=gg.getValues({{address=address+offset,flags=4}})[1].value end end local Value,Freeze={},{} for index,value in ipairs(Modify)do local VALUE={address=address+value[3],flags=value[2],value=value[1],freeze=true} if value[4]then Freeze[#Freeze+1]=VALUE else Value[#Value+1]=VALUE end end gg.setValues(Value) gg.addListItems(Freeze) Comodifiedvalues=#Freeze+#Value local time=string.sub(os.clock()-time,0,5) ---gg.toast(Name..'️开启成功\n当前进程名称:'..gg.getTargetInfo().label..'\n当前进程包名:'..gg.getTargetPackage()..'\n共修改'..Comodifiedvalues..'个值\n总共耗时:'..time..'秒') gg.toast(Name..'️开启成功\n当前进程名称:'..gg.getTargetInfo().label..'\n当前进程包名:'..gg.getTargetPackage()..'\n总共耗时:'..time..'秒') end end ----秒开基址模块 function YX_MkPointer(SONC,NCFW,PYL,TYPE,VALUE,NAME,DJ) local Somod=gg.getRangesList(SONC)[1] if Somod==nil then gg.alert(NAME..'开启失败\n━━━━━━━━━━━━━━━\n错误原因:未找到相关内存\n解决方法:请重新选择游戏进程\n━━━━━━━━━━━━━━━') else function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end time=os.clock() local DZT = S_Pointer({SONC, NCFW},{0x0}) local PY_offsets = PYL for _,YX in pairs(PY_offsets) do gg.addListItems({{address = DZT+YX, flags = TYPE, value = VALUE, freeze = DJ}}) end local time=string.sub(os.clock()-time,0,5) gg.toast(NAME..'️开启成功\n当前进程名称:'..gg.getTargetInfo().label..'\n当前进程包名:'..gg.getTargetPackage()..'\n总共耗时:'..time..'秒') end end local SO = {} SO['新手'] = 0x24f997c SO['封号'] = 0x2a1d038 SO['行为1'] = 0x374bb48 SO['行为2'] = 0x374bbe0 SO['行为3'] = 0x374b980 SO['行为4'] = 0x3744d78 SO['行为5'] = 0x374b850 SO['行为6'] = 0x271f588 SO['行为7'] = 0x293fb48 SO['行为8'] = 0x253aa8c SO['行为9'] = 0x253a9a0 SO['行为10'] = 0x373e45c SO['行为11'] = 0x253a864 SO['行为12'] = 0x253a334 SO['行为13'] = 0x271ed98 SO['行为14'] = 0x271f284 SO['行为15'] = 0x271f4cc SO['行为16'] = 0x2a56d6c SO['行为17'] = 0x25893d4 SO['行为18'] = 0x2726b14 SO['行为19'] = 0x27289b4 SO['行为20'] = 0x25d22a4 SO['行为21'] = 0x272a72c SO['行为22'] = 0x182488c SO['行为23'] = 0x1824930 SO['行为24'] = 0x2251bbc SO['行为25'] = 0x3743984 SO['行为26'] = 0x374b8e8 SO['行为27'] = 0x374ba18 SO['行为28'] = 0x374bab0 SO['行为29'] = 0x1824534 SO['行为30'] = 0x18245d8 SO['行为31'] = 0x182467c SO['行为32'] = 0x1824718 SO['行为33'] = 0x1824534 SO['行为34'] = 0x29418b8 SO['行为35'] = 0x39750a4 SO['行为36'] = 0x271f070 SO['行为37'] = 0x3743a20 SO['行为38'] = 0x2727c88 SO['行为39'] = 0x272b63c SO['行为40'] = 0x18247bc SO['行为41'] = 0x1b8c064 SO['行为42'] = 0x1b8c058 SO['货币检测'] = 0x2629070 SO['速度检测1'] = 0x2c1aaa4 SO['速度检测2'] = 0x2c1ab28 SO['速度检测3'] = 0x2887600 SO['速度检测4'] = 0x2e9f428 SO['时间检测1'] = 0x374b7b8 SO['防举报1'] = 0x397514c SO['防举报2'] = 0x3975004 SO['防举报3'] = 0x31300e0 SO['防举报4'] = 0x2df5158 SO['人物'] = 0x24f24f0 SO['滑板'] = 0x24f42b8 SO['背饰'] = 0x25178dc SO['背饰保存'] = 0x25179c0 SO['像框'] = 0x2c44f34 SO['相框1'] = 0x372244c SO['装扮'] = 0x24e69c8 SO['技能'] = 0x2559db4 SO['技能勾选'] = 0x2564d0c SO['名称'] = 0x2b720fc SO['获取十倍'] = 0x3744294 SO['解锁十倍'] = 0x2c63620 SO['内购'] = 0x29fc584 SO['内购成功'] = 0x2a098f8 SO['领奖'] = 0x254d684 SO['十抽'] = 0x2b66520 SO['宝物备份'] = 0x2b64c0c SO['奖励替换'] = 0x2c33090 SO['人物奖励'] = 0x2c44ad8 SO['滑板奖励'] = 0x2c44c98 SO['背饰奖励'] = 0x2c44e58 SO['像框奖励'] = 0x2c44f34 SO['赛事'] = 0x25f131c SO['备份1'] = 0x373ae80 SO['备份2'] = 0x2524da4 SO['备份3'] = 0x373ae80 SO['备份4'] = 0x3b07f40 SO['双倍'] = 0x24cd34c SO['微博'] = 0x3156b98 SO['金币'] = 0x24dfdb0 SO['钥匙'] = 0x24e0118 SO['紫币'] = 0x254f650 SO['宝物钥匙'] = 0x251d588 SO['开发者'] = 0x3740070 SO['抓娃娃'] = 0x37449b8 SO['重生'] = 0x2833a18 SO['邮箱'] = 0x2696a58 SO['炫跑卡'] = 0x2519354 SO['历史分数1'] = 0x24e066c SO['历史分数2'] = 0x24e0884 SO['历史排名'] = 0x250fe38 SO['等级'] = 0x24e3760 SO['全服'] = 0x26059ac SO['省标'] = 0x2605a44 SO['地区'] = 0x2605adc SO['断网1'] = 0x225a8bc SO['断网2'] = 0x225a8bc SO['隐藏1'] = 0x2fc3094 SO['隐藏2'] = 0x373e45c SO['隐藏3'] = 0x32aa0c0 SO['隐藏4'] = 0x250bc14 SO['防止卡屏1'] = 0x2a56c48 SO['防止卡屏2'] = 0x2a56b20 SO['受到攻击'] = 0x3811c40 SO['攻击拾取'] = 0x380c584 SO['局内金币'] = 0x2abd45c SO['获取能量'] = 0x380bac4 SO['获取能量1'] = 0x380745c SO['跳跃'] = 0x2ac4de8 SO['下滑'] = 0x2ac53e4 SO['下滑1'] = 0x2ac4fd8 SO['下滑左'] = 0x2ac50b4 SO['下滑中'] = 0x2ac513c SO['下滑右'] = 0x2ac51c4 SO['滑板跳高'] = 0x345badc SO['滑板滑翔'] = 0x345bec8 SO['滑板瞬移'] = 0x345c030 SO['无尽装死'] = 0x25a1384 SO['无限跳跃'] = 0x312a020 SO['金币消失'] = 0x333deac SO['无尽死亡'] = 0x25a86ac SO['道具图标'] = 0x380a990 SO['道具图标2'] = 0x380aa30 SO['道具图标3'] = 0x380ca10 SO['修改道具'] = 0x380c28c SO['战绩消失'] = 0x2a54df8 SO['购买界面'] = 0x2634b50 SO['反弹道具1'] = 0x38ebd24 SO['反弹道具2'] = 0x38ebe10 SO['释放能量'] = 0x380bc50 SO['释放'] = 0x380bd80 SO['无视道具1'] = 0x38ed0cc SO['无视道具2'] = 0x38ed67c SO['无视障碍'] = 0x2cb07d0 SO['无视侧撞'] = 0x2cb13d8 SO['开局道具'] = 0x24df570 SO['能量穿透'] = 0x3806db0 SO['忙碌状态'] = 0x380af44 SO['无限能量'] = 0x380a80c SO['Buff模式'] = 0x3810ff4 SO['派对聚能'] = 0x2dfd600 SO['得到分数'] = 0x2ac15b4 SO['结束游戏'] = 0x2a56b20 SO['锁定人机'] = 0x2a595a0 SO['派对新手'] = 0x37414b8 SO['派对省份'] = 0x2ea8ba0 SO['派对省排'] = 0x2ea8b0c SO['派对全服'] = 0x2ea8a78 SO['滑板消失'] = 0x2cb4190 SO['三倍金币'] = 0x2fa0784 SO['得分倍增'] = 0x24e4ac8 SO['宝物等级'] = 0x2b5ed04 SO['段位'] = 0x30ddf84 SO['历史段位'] = 0x2510558 SO['星数'] = 0x260afb8 SO['道具满级'] = 0x33fabd8 SO['道具等级'] = 0x33faa44 SO['退出登录'] = 0x3748278 SO['超级跑者'] = 0x254a328 SO['使用技能'] = 0x2bbe4f8 SO['观战对手'] = 0x312561c SO['替换人物'] = 0x2bbceb4 SO['替换滑板'] = 0x2bbdb48 SO['替换背饰'] = 0x2bbef1c SO['替换装扮'] = 0x2bbd440 SO['点击表情'] = 0x378d600 SO['宝抽次数'] = 0x251e4ec SO['铁轨金币'] = 0x333deac SO['房间防踢'] = 0x3557418 SO['匹配人机'] = 0x2df5a8c SO['道具聚能'] = 0x3811090 SO['道具备份1'] = 0x2524da4 SO['道具备份2'] = 0x373ae80 SO['好友'] = 0x2fc4ebc SO['踢人'] = 0x2fc546c SO['修改对抗赛'] = 0x2c18a80 SO['对抗赛好友匹配'] = 0x3197124 SO['观察者室'] = 0x2880c70 SO['自救'] = 0x2992f08 SO['复活结算'] = 0x2a54df8 SO['调出名称'] = 0x24f9ac0 SO['派对新手1'] = 0x37414b8 SO['派对新手2'] = 0x374155c SO['改变角色'] = 0x29c2764 SO['自变保安'] = 0x29c2f04 SO['时间'] = 0x3132980 SO['异常弹窗'] = 0x2fcec54 SO['HFX目标'] = 0x38de700 SO['HP目标'] = 0x38ebe10 SO['HP使用人'] = 0x38ebd24 SO['PVP定人'] = 0x2a595a0 SO['全宝'] = 0x2b67828 SO['半宝'] = 0x2b67828 SO['强制下线'] = 0x2d41cec SO['行为弹窗'] = 0x2fcef10 SO['升级金币'] = 0x2b5f1fc SO['升级材料'] = 0x2b5f06c SO['道具无限时长'] = 0x338f194 SO['人物购买按钮'] = 0x2bac620 SO['人物购买成功'] = 0x2bb1cb8 SO['滑板购买按钮'] = 0x2bc2478 SO['滑板购买成功'] = 0x2bc7438 SO['竞赛模式1'] = 0x30d213c SO['竞赛模式2'] = 0x27f833c SO['竞赛模式3'] = 0x2be3594 SO['匹配机制1'] = 0x378d9e4 SO['匹配机制2'] = 0x25f131c SO['匹配机制3'] = 0x2880c70 SO['轨道位置'] = 0x3127c38 SO['铁轨金币'] = 0x333deac SO['表情退出'] = 0x2603de4 SO['按钮复制房间'] = 0x33fa268 SO['无视敏感词'] = 0x25fea90 SO['房间防踢1'] = 0x3197928 SO['分数全服'] = 0x2804fc4 SO['分数全省'] = 0x28050e8 SO['改字复活'] = 0x2603f1c SO['好友踢人'] = 0x2fc546c SO['人物速度'] = 0x3124f28 SO['滑板时长'] = 0x38dabac SO['宝藏等级'] = 0x2b5ed04 SO['目标地图1'] = 0x38a9e88 SO['目标地图2'] = 0x38aadd8 SO['目标路线'] = 0x3b76f74 SO['结算退出'] = 0x30dad18 SO['退出界面'] = 0x305b570 SO['灵魂出窍'] = 0x26d0dc0 SO['断开连接1'] = 0x2808760 SO['断开连接2'] = 0x2867ff4 SO['服务器1'] = 0x37435b8 SO['服务器2'] = 0x374b0c0 SO['服务器3'] = 0x374b168 SO['服务器4'] = 0x279f80c SO['人物全显'] = 0x346a128 SO['滑板全显'] = 0x346a128 SO['API检值'] = 0x2aceb00 SO['拖尾'] = 0x3129ec4 SO['弹窗'] = 0x2600d10 SO['PVP获胜者'] = 0x2eac28c SO['胜利时间'] = 0x30de49c SO['能量吸附'] = 0x3806db0 SO['能量吸附2'] = 0x3807d70 SO['撑杆'] = 0x25a66d4 SO['能量消失'] = 0x3807f40 SO['更新时刻'] = 0x19b2a80 SO['更新程序'] = 0x310cd4c SO['获取奖励'] = 0x2b84e24 SO['滑板提速'] = 0x38dad2c SO['翻滚动作'] = 0x31304bc SO['翻滚更新'] = 0x3126934 SO['触发事件'] = 0x3805658 SO['速度不变'] = 0x30d7ee4 SO['发送成功'] = 0x3372894 SO['金币分数'] = 0x24e0da0 SO['客户端离线'] = 0x37435b8 SO['全局离线'] = 0x3971394 SO['防环境'] = 0x29418b8 SO['4399防环境'] = 0x373e45c SO['静态防环境'] = 0x39750a4 SO['检测关闭'] = 0x2251bbc SO['关闭检测'] = 0x271ed98 SO['设备ID检测'] = 0x253a864 SO['上传钥匙作弊'] = 0x253aa8c SO['上传金币作弊'] = 0x253a9a0 SO['上传人物数量作弊'] = 0x374bb48 SO['金币数量检测'] = 0x271f588 SO['钥匙数量检测'] = 0x374b980 SO['关闭速度异常检测'] = 0x374b850 SO['用户离线检测'] = 0x271f070 SO['数据备份1'] = 0x373ae80 SO['数据备份2'] = 0x2537fec SO['数据备份3'] = 0x2524da4 SO['等级'] = 0x24e3760 SO['奖杯领取'] = 0x254d684 SO['内购'] = 0x29fc584 SO['炫跑卡'] = 0x2519354 SO['宝物钥匙'] = 0x251d588 SO['装扮'] = 0x24e69c8 SO['头像框'] = 0x372244c SO['滑板技能'] = 0x2559db4 SO['滑板技能勾选'] = 0x2564d0c SO['调出十倍'] = 0x3744294 SO['获得十倍'] = 0x2c63620 SO['解锁微博'] = 0x3156b98 SO['十抽宝物'] = 0x2b66520 SO['赛事调出'] = 0x25f131c SO['社团锁定人机'] = 0x378d600 SO['人物无敌'] = 0x25a86ac SO['人物瞬移'] = 0x31336cc SO['二段跳'] = 0x345bbd4 SO['无限连跳'] = 0x312a020 SO['滑板滑翔'] = 0x345bec8 SO['滑板瞬移'] = 0x345c030 SO['滑板跳高'] = 0x345badc SO['屏蔽上传'] = 0x2aceb00 SO['新时刻'] = 0x30dbd08 SO['最佳时间'] = 0x260b7a0 SO['屏蔽时间检测1'] = 0x1b8c078 SO['屏蔽时间检测2'] = 0x30de414 SO['屏蔽时间检测3'] = 0x30dec90 SO['屏蔽时间检测4'] = 0x30de83c SO['屏蔽时间检测5'] = 0x30debf4 SO['屏蔽时间检测6'] = 0x260b708 SO['屏蔽时间检测7'] = 0x30de960 SO['过滤十秒'] = 0x2a56c48 SO['结算作弊状态'] = 0x2a56d6c SO['结算异常'] = 0x2a56b20 SO['结算恢复'] = 0x2a56b20 SO['屏蔽人机'] = 0x2a59488 SO['进入结算屏蔽'] = 0x2a57ff4 SO['房间防踢'] = 0x3557418 SO['房间踢人'] = 0x2fc546c SO['防断网'] = 0x225a8bc SO['段位'] = 0x2f7abe4 SO['阶段'] = 0x2f7ac90 SO['星数'] = 0x2f7cba8 SO['分数赛过检'] = 0x2ac1858 SO['得分倍增'] = 0x24e4ac8 SO['修改速度'] = 0x3124f28 SO['过派对新手1'] = 0x374155c SO['过派对新手2'] = 0x37414b8 SO['发文字复活'] = 0x2603f1c SO['发表情退出'] = 0x2603de4 SO['终点自动退出'] = 0x30dad18 SO['国标'] = 0x26059ac SO['省标'] = 0x2605a44 SO['PVP定人'] = 0x2a595a0 SO['能量倍增1'] = 0x2ac50b4 SO['能量倍增2'] = 0x2ac513c SO['能量倍增3'] = 0x2ac51c4 SO['能量倍增4'] = 0x2ac4de8 SO['能量倍增5'] = 0x2ac4fd8 SO['点击道具图标'] = 0x380ca10 SO['忽略能量'] = 0x3806db0 SO['无视道具1'] = 0x38ed0cc SO['无视道具2'] = 0x38ed67c SO['无视障碍'] = 0x2cb07d0 SO['双倍金币'] = 0x24cd34c SO['内购成功'] = 0x2a098f8 SO['宝物解锁'] = 0x2b67828 SO['宝物备份'] = 0x2b64c0c SO['十抽调出购买界面回调'] = 0x2634b50 SO['社团回调'] = 0x30d213c SO['发文字复活回调'] = 0x26d0dc0 SO['发表情退出回调'] = 0x305b570 SO['终点自动退出回调'] = 0x305b570 SO['能量倍增回调'] = 0x380745c SO['点击道具图标获取能量回调'] = 0x380745c SO['下滑左'] = 0x2ac50b4 SO['下滑中'] = 0x2ac513c SO['下滑右'] = 0x2ac51c4 SO['新手'] = 0x24f997c SO['相框'] = 0x372244c SO['装扮'] = 0x24e69c8 SO['技能'] = 0x2559db4 SO['使用所有技能'] = 0x2564d0c SO['获取十倍'] = 0x3744294 SO['内购'] = 0x29fc584 SO['内购成功'] = 0x2a098f8 SO['奖励替换'] = 0x2c33090 SO['人物奖励'] = 0x2c44ad8 SO['滑板奖励'] = 0x2c44c98 SO['背饰奖励'] = 0x2c44e58 SO['相框奖励'] = 0x2c44f34 SO['替换人物'] = 0x2bbceb4 SO['替换滑板'] = 0x2bbdb48 SO['替换背饰'] = 0x2bbef1c SO['替换装扮'] = 0x2bbd440 SO['备份1'] = 0x373ae80 SO['备份2'] = 0x3b07f40 SO['双倍'] = 0x24cd34c SO['微博'] = 0x3156b98 SO['金币'] = 0x24dfdb0 SO['钥匙'] = 0x24e0118 SO['宝物钥匙'] = 0x251d588 SO['赛季币'] = 0x254f650 SO['炫跑卡'] = 0x2519354 SO['等级'] = 0x24e3760 SO['十抽'] = 0x2b66520 SO['宝物备份'] = 0x2b64c0c SO['全宝'] = 0x2b67828 SO['全服'] = 0x26059ac SO['省标'] = 0x2605a44 SO['地区'] = 0x2605adc SO['派对全服'] = 0x2ea8a78 SO['派对省标'] = 0x2ea8b0c SO['派对地区'] = 0x2ea8ba0 SO['局内金币'] = 0x2abd45c SO['滑板跳高'] = 0x345badc SO['滑板滑翔'] = 0x345bec8 SO['滑板瞬移'] = 0x345c030 SO['无尽装死'] = 0x25a1384 SO['无限跳跃'] = 0x312a020 SO['金币消失'] = 0x333deac SO['无尽死亡'] = 0x25a86ac SO['道具图标'] = 0x380a990 SO['道具图标'] = 0x380aa30 SO['反弹道具1'] = 0x38ebd24 SO['反弹道具2'] = 0x38ebe10 SO['释放能量'] = 0x380bc50 SO['释放'] = 0x380bd80 SO['无视道具'] = 0x38ed0cc SO['无视障碍'] = 0x2cb07d0 SO['开局道具'] = 0x24df570 SO['升级材料'] = 0x2b5f06c SO['升级金币'] = 0x2b5f1fc SO['能量'] = 0x380a80c SO['观战资格'] = 0x25f131c SO['二段跳'] = 0x345bbd4 SO['人物高跳'] = 0x3133560 SO['人物滑翔'] = 0x3133798 SO['退出登录'] = 0x3748278 SO['观战对手'] = 0x312561c SO['道具等级'] = 0x33faa44 SO['结束游戏'] = 0x2a56b20 SO['使用技能'] = 0x2bbe4f8 SO['抓娃娃'] = 0x37449b8 SO['开发者'] = 0x3740070 SO['跳跃'] = 0x2ac4de8 SO['滚动'] = 0x2ac4fd8 SO['加好友'] = 0x2fc4ebc SO['房间踢人'] = 0x2fc546c SO['减速带'] = 0x38063f0 SO['加速带'] = 0x3805658 SO['道具赛'] = 0x30d213c SO['分数赛'] = 0x2601e44 SO['社区'] = 0x378d600 SO['单抽广告'] = 0x2b67efc SO['发言'] = 0x25fea90 SO['无视敏感词'] = 0x25fefa0 SO['结算界面'] = 0x30dad18 SO['三倍金币'] = 0x2fa0784 SO['得分倍增'] = 0x24e4ac8 SO['能量消失'] = 0x3807f40 SO['超长名'] = 0x2b720fc SO['改名成功'] = 0x2b721fc SO['锁地形'] = 0x1903080 SO['加速'] = 0x34645a4 SO['设置道具'] = 0x380a990 SO['人物全局速度'] = 0x2cb2f2c SO['点击'] = 0x30e245c SO['结尾'] = 0x2cb622c SO['查询'] = 0x24f2858 SO['派对房间'] = 0x2e466b0 SO['人物下滑'] = 0x31304bc SO['人物跳跃'] = 0x3a606fc SO['人物刷新'] = 0x3126934 SO['状态'] = 0x2cb0af0 SO['开始'] = 0x38daeac SO['单人道具赛'] = 0x39716a0 SO['使用道具'] = 0x380ca10 音量键=true loadingBox = getLoadingBox('Rhea全防加载中...') loadingBox['显示']() 小悬浮窗文字='Rhea全防' 滑动='Rhea全防稳定奔放,采用独家防封,轻松上分,诉败复活,欢迎各位老版体验' muby='360dp' --初始宽度 mubx='300dp' --初始高度 侧边文字="打压野鸡全防" --初始颜色,填写十六进制RGB _ENV['控件颜色']='0062FF' 左上角图标='https://www.xlsm.uno/image.php?file=2550f6_user_52157c18bdfc254b_1783752969.png' --这是提前下载的图片 --也可以换成链接 悬浮窗图标='https://www.xlsm.uno/image.php?file=fff860_user_52157c18bdfc254b_1783752311.png' stab = { --菜单名字,添加即可加页数,需要与结尾配置表对应 { "主页", getRes("lchome")}, { "防御", getRes("lcff")}, { "刷号", getRes("lcsh")}, { "竞赛", getRes("lcjs")}, { "音乐", getRes("bm_music")}, { "设置", getRes("lcsz")}, } ---创建小窗口备用,对照下边菜单里调用打开窗口,不需要的可以删掉 ---必须先创建窗口 才能 打开窗口 创建窗口("防封区",--窗口名字 { linmo.switch( "防封1", function() end, function() end), linmo.button( "返回上一页", function() 关闭窗口() end), }) 创建窗口("美化区",--窗口名字 { linmo.switch( "美化头", function() end, function() end), linmo.switch( "美化脚", function() end, function() end), linmo.button( "返回上一页", function() 关闭窗口() end), }) linmo.menu({ {--第一页 {view=linmo.text(" 欢迎老板使用Rhea全防" , "#000000" , "15sp" ),}, {view=linmo.text(" Rhea全防总群:1037976951" , "#000000" , "15sp" ),}, {view=linmo.text(" Rhea全防稳定稳放" , "#000000" , "15sp" ),}, {view=linmo.text(" 已更新至水韵苏州版本" , "#000000" , "15sp" ),}, {view=linmo.text(" 作者:诉败","#000000" , "15sp" ),}, linmo.button("选择进程", function() gg.setConfig("冻结间隔", 0) string.toMusic('请选择大于500MB的游戏进程') gg.setProcessX() end), },{--第二页 linmo.switch("Rhea独家{登录}", function() end), linmo.switch("Rhea过搜索检测", function() end), linmo.switch("速度过检{大厅}", function() SO_PT(SO['速度检测1'],4,"~A8 MOV W0, WZR")--滑板速度检测 SO_PT(SO['速度检测2'],4,"~A8 MOV W0, WZR")--滑板速度检测 SO_PT(SO['速度检测3'],4,"~A8 MOV W0, WZR")--滑板速度检测 SO_PT(SO['速度检测4'],4,"~A8 MOV W0, WZR")--滑板速度检测 toMusic("开启成功") end), },{--第三页 linmo.box({"全解区域",--搭配text和line实现分区 linmo.switch("人物全解", function() SO_PT(SO['人物'] ,4,"~A8 MOV W0, #1") toMusic('Rhea开启人物全解') end), linmo.switch("滑板全解", function() SO_PT(SO['滑板'] ,4,"~A8 MOV W0, #1") toMusic('Rhea开启滑板全解') end), linmo.switch( "背饰全解", function() SO_PT(SO['背饰'] ,4,"~A8 MOV W0, #1") SO_PT(SO['背饰保存'] ,4,"~A8 MOV W0, #1")---背饰保存 toMusic('Kimi开启背饰全解') end), linmo.switch( "像框全解", function() SO_PT(SO['像框'] ,4,"~A8 MOV W0, #1") string.toMusic("Rhea开启头像框全解") end), linmo.switch("角色装扮", function() SO_PT(SO['装扮'] ,4,"~A8 MOV W0, #1") string.toMusic("Rhea开启角色装扮全解") end), linmo.switch( "滑板技能", function() SO_PT(SO['技能'] ,4,"~A8 MOV W0, #1") string.toMusic("Rhea开启滑板技能全解") end), linmo.switch( "十倍得分", function() SO_PT(SO['十倍'] ,4,"~A8 MOV W0, #1") string.toMusic("Rhea开启十倍得分调出请前往主页查看") end), }), linmo.box({"保存解锁", linmo.switch("人物直接购买", function() SO_PT(SO['人物购买按钮'] ,4, "~A8 B [PC,#"..SOGSPY_ST(SO['人物购买按钮'] ,SO['人物购买成功'] ).."]") string.toMusic("Rhea己为您开启成功") end), linmo.switch("滑板直接购买", function() SO_PT(SO['滑板购买按钮'],4,"~A8 B [PC,#"..SOGSPY_ST(SO['滑板购买按钮'],SO['滑板购买成功']).."]") string.toMusic("Rhea己为您开启成功") end), linmo.switch("人物金币", function () local Character = {} time=os.clock() ms.ss(10299,4,32) ms.py(291,0x4,4) ms.py(-1,0x8,4) ms.bc() gg.clearResults() for i , v in ipairs ( data ) do v =v-291*0xE8 for i = 0 , 305 do Character[#Character+1] = {value = 2,address = v + 0x2C + 0xE8 * i,flags = 4} Character[#Character+1] = {value = 0,address = v + 0x30 + 0xE8 * i,flags = 4} Character[#Character+1] = {value = 0,address = v + 0x3C + 0xE8 * i,flags = 4} Character[#Character+1] = {value = 2,address = v + 0x44 + 0xE8 * i,flags = 4} Character[#Character+1] = {value = 0,address = v + 0x64 + 0xE8 * i,flags = 4} end end gg.setValues(Character) local time=string.sub(os.clock()-time,0,5) string.toMusic("Rhea己为您开启人物货币") end), linmo.switch("滑板金币", function () local Board = {} time=os.clock() ms.ss(20263,4,32) ms.py(254,0x4,4) ms.py(-1,0x8,4) ms.bc() gg.clearResults() for i , v in ipairs ( data ) do v =v-254*0xC0 for i = 0 , 290 do Board[#Board+1] = {value = 2,address = v + 0x24 + 0xC0 * i,flags = 4} Board[#Board+1] = {value = 0,address = v + 0x28 + 0xC0 * i,flags = 4} Board[#Board+1] = {value = 0,address = v + 0x34 + 0xC0 * i,flags = 4} Board[#Board+1] = {value = 2,address = v + 0x4C + 0xC0 * i,flags = 4} Board[#Board+1] = {value = 0,address = v + 0x64 + 0xC0 * i,flags = 4} end end gg.setValues(Board) local time=string.sub(os.clock()-time,0,5) string.toMusic("Rhea己为您开启滑板货币") end), linmo.switch("背饰金币", function () local Ornament = {} time=os.clock() ms.ss(50061,4,32) ms.py(63,0x4,4) ms.py(-1,0x8,4) ms.bc() gg.clearResults() for i , v in ipairs ( data ) do v =v-63*0x68 for i = 0 , 83 do Ornament[#Ornament+1] = {value = 2,address = v + 0x24 + 0x68 * i,flags = 4} Ornament[#Ornament+1] = {value = 1,address = v + 0x28 + 0x68 * i,flags = 4} Ornament[#Ornament+1] = {value = 0,address = v + 0x30 + 0x68 * i,flags = 4} end end gg.setValues(Ornament) local time=string.sub(os.clock()-time,0,5) string.toMusic("Rhea己为您开启背饰货币") end), }), linmo.box({"宝物盒子", linmo.switch("十抽半宝", function() SO_PT(SO['十抽'] ,4,"~A8 B [PC,#"..SOGSPY_ST(SO['十抽'] ,SO['半宝']).."]") string.toMusic("Rhea开启十抽一级宝物请前往宝物箱子界面进行十抽") end), linmo.switch("十抽宝物", function() SO_PT(SO['十抽'] ,4,"~A8 B [PC,#"..SOGSPY_ST(SO['十抽'] ,SO['全宝']).."]") string.toMusic("Rhea开启十抽全宝物请前往宝物箱子界面进行十抽") end), linmo.switch("十抽保存", function() SO_PT(SO['十抽'] ,4,"~A8 B [PC,#"..SOGSPY_ST(SO['十抽'] ,SO['宝物备份']).."]") string.toMusic("Rhea开启十抽宝物备份请前往保护箱子界面进行十抽") end), }), linmo.box({"替换区域", linmo.switch("替换人物", function() SO_PT(SO['人物奖励'],"~A8 MOV W0, #"..gg.prompt({"请输入人物代码保安是190"},{"190"},{"text"})[1]) string.toMusic('Rhea开启奖励替换为人物') end), linmo.switch("替换滑板", function() SO_PT(SO['滑板奖励'],"~A8 MOV W0, #"..gg.prompt({"请输入滑板代码跑车是60"},{"60"},{"text"})[1]) end), linmo.switch("替换背饰", function() SO_PT(SO['背饰奖励'],"~A8 MOV W0, #"..gg.prompt({"请输入背饰代码磁铁是22"},{"22"},{"text"})[1]) string.toMusic('Rhea开启奖励替换为背饰') end), linmo.switch("替换像框", function() SO_PT(SO['像框奖励'],"~A8 MOV W0, #"..gg.prompt({"请输入头像框代码"},{""},{"text"})[1]) string.toMusic('Rhea开启奖励替换为头像框') end), }), linmo.box({"数据更改", linmo.switch( "金币数量", function() a = gg.prompt({"请输入要修改的金币数量"},{"1000"},{"text"})[1] if a == "" then MaterialAlert("未进行修改") return else WT(SO['金币'],"~A8 LDR X0, [PC,#0x8]","~A8 RET",a) end string.toMusic('金币修改成功') end), linmo.switch("钥匙", function() a = gg.prompt({"请输入要修改的钥匙数量"},{"100"},{"text"})[1] if a == "" then MaterialAlert("未进行修改") return else WT(SO['钥匙'],"~A8 LDR X0, [PC,#0x8]","~A8 RET",a) end string.toMusic('钥匙修改成功') end), linmo.switch("宝物钥匙数量", function() a = gg.prompt({"请输入要修改的宝物钥匙数量"},{"100"},{"text"})[1] if a == "" then MaterialAlert("未进行修改") return else WT(SO['宝物钥匙'],"~A8 LDR X0, [PC,#0x8]","~A8 RET",a) end string.toMusic('宝物钥匙修改成功') end), linmo.switch("赛季币数量", function() a = gg.prompt({"请输入要修改的赛季币数量"},{"10000"},{"text"})[1] if a == "" then MaterialAlert("未进行修改") return else WT(SO['紫币'],"~A8 LDR X0, [PC,#0x8]","~A8 RET",a) end gg.toast("开启成功") string.toMusic('修改成功') end), linmo.switch("修改等级", function() a = gg.prompt({'自定义修改等级\n[1;520]'},{[1]=30},{[1]='number'})[1] if not a then return end WT(SO['等级'],"~A8 MOV W0, #"..a.."","~A8 RET") string.toMusic("等级修改成功") gg.toast("开启成功") end), linmo.switch("修改历史段位", function() a = gg.prompt({'自定义修改历史段位\n七为隐藏段位[1;7]'},{[1]=6},{[1]='number'})[1] if not a then return end WT(SO['历史段位'],"~A8 MOV W0, #"..a.."","~A8 RET") string.toMusic("等级修改成功") gg.toast("开启成功") end), linmo.switch("修改历史分数", function() a = gg.prompt({"请输入要修改的历史分数"},{"2147483647"},{"text"})[1] if a == "" then MaterialAlert("未进行修改") return else WT(SO['历史分数1'],"~A8 LDR X0, [PC,#0x8]","~A8 RET",a) WT(SO['历史分数2'],"~A8 LDR X0, [PC,#0x8]","~A8 RET",a) end string.toMusic('历史分数修改成功') gg.toast("开启成功") end), linmo.switch("修改历史排名", function() a = gg.prompt({"请输入要修改的历史排行"},{"1"},{"text"})[1] if a == "" then MaterialAlert("未进行修改") return else WT(SO['历史排名'],"~A8 LDR X0, [PC,#0x8]","~A8 RET",a) end string.toMusic('历史排名修改成功')--行xing gg.toast("开启成功") end), linmo.switch("跑卡等级", function() a = gg.prompt({'自定义修改炫跑卡等级\n七为隐藏炫跑卡[1;7]'},{[1]=6},{[1]='number'})[1] if not a then return end WT(SO['炫跑卡'],"~A8 MOV W0, #"..a.."","~A8 RET") string.toMusic("炫跑卡修改成功") gg.toast("开启成功") end), linmo.switch("自定义替换", function() a = gg.prompt({"请输入奖励代码"},{""},{"text"})[1] if not a then return end WT(SO['奖励替换'],"~A8 MOV W0, #"..a.."","~A8 RET") string.toMusic('替换开启成功') end), }), },{---第三页 linmo.box({"道具赛", linmo.text("道具赛"), linmo.switch("无限滑板", function() function _lib(libs, state) local lib = gg.getRangesList(libs) for seed in ipairs(lib) do if lib[seed].state == state then return lib[seed].start end end end function zhix() local il2cpp_start = _lib('il2cpp', 'Xa') local targetOffset = il2cpp_start + SO['点击'] local getClass = il2cpp_start + SO['结尾'] local destinationOffset = il2cpp_start + SO['状态'] local ReleaseEnergyOffset = il2cpp_start + SO['释放能量'] local CollectPropOffset = il2cpp_start + SO['攻击拾取'] local register = { [0] = {0xB8, 32, 0}; [1] = {0x208, 4, 5}; [2] = {0x20C, 16, 80}; [3] = {0x210, 4, 0}; [4] = {0x214, 4, 1}; [5] = {0x218, 32, destinationOffset}; } local mmap = gg.allocatePage(1 | 2 | 4) + 8 local table_correct = { { address = mmap + ( #register + 1) * 4, flags = 4, value = '~A8 BR X5' }, {address = ReleaseEnergyOffset, flags = 4, value = '~A8 MOV W0, #1'}, {address = ReleaseEnergyOffset + 4, flags = 4, value = '~A8 RET'}, {address = CollectPropOffset, flags = 4, value = '~A8 RET'}, {address = targetOffset, flags = 4, value = '~A8 LDR X1, [PC,#0x8]'}, {address = targetOffset + 4, flags = 4, value = '~A8 BR X1'}, {address = targetOffset + 8, flags = 32, value = mmap}, {address = getClass, flags = 4, value = '~A8 LDR X2, [PC,#0x8]'}, {address = getClass + 4, flags = 4, value = '~A8 BR X2'}, { address = getClass + 8, flags = 32, value = (mmap - 8) }, { address = (mmap - 8), flags = 4, value = '~A8 STR X0, [X2,#0xC0]' }, { address = (mmap - 4), flags = 4, value = '~A8 RET' }, } for search = 0, #register do table_correct[ #table_correct + 1], table_correct[ #table_correct + 2] = { address = mmap + search * 4, flags = 4, value = '~A8 LDR X' .. search .. ', [PC,#' .. string.format('0x%X', register[search][1]) .. ']' }, { address = mmap + (search * 4) + register[search][1], flags = register[search][2], value = register[search][3] } end return gg.setValues(table_correct) end zhix() gg.alert("配置已完成修改 请在局内使用") end), linmo.switch("自动翻滚", function () _ENV['人物下滑'] = 0x31304bc _ENV['人物跳跃'] = 0x31298b8 _ENV['人物刷新'] = 0x3126934 function huitiao(a , b) pyl = b - a if string.find(pyl, "-") then gsub = string.gsub(pyl, "-", "") format = string.format("-0x%X", gsub) else format = string.format("0x%X", pyl) end format = '~A8 B [PC,#'..format..']' return format end il2cpp = gg.getRangesList('il2cpp.so')[2].start gg.setValues({ {address = il2cpp + _ENV['人物刷新'] , flags = 4 , value = huitiao(_ENV['人物刷新'],_ENV['人物跳跃'])}, {address = il2cpp + _ENV['人物刷新'] + 16 , flags = 4 , value = '~A8 RET'}, }) Value_2 = { {address = il2cpp + _ENV['人物刷新'] , flags = 4 , value = huitiao(_ENV['人物刷新'],_ENV['人物跳跃'])}, {address = il2cpp + _ENV['人物刷新'] , flags = 4 , value = huitiao(_ENV['人物刷新'],_ENV['人物下滑'])}, } gg.setVisible(false) while gg.isVisible() == false do gg.setValues({Value_2[2]}) gg.sleep(20) gg.setValues({Value_2[1]}) gg.sleep(20) end string.toMusic("自动下滑开启成功") end), linmo.switch("半自动上分", function() local so = gg.getRangesList("libil2cpp.so")[2].start local set = { {address = so + 0x274ca5c,--敌人不进游戏 flags = 4, value = "~A8 B [PC,#0xF1740]"} } gg.setValues(set) gg.addListItems(set) print(set) --------------------- function SO_GT(FUNCTIONADD,TYPE,VALUE) local SOMOD=gg.getRangesList("il2cpp.so") if SOMOD[2]==nil then gg.alert("开启失败\n━━━━━━━━━━━━━━━\n错误原因:未找到相关内存\n解决方法:请重新选择游戏进程\n━━━━━━━━━━━━━━━") else gg.setValues({{address=SOMOD[2].start+FUNCTIONADD,flags=TYPE,value=VALUE}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+4,flags=TYPE,value="~A8 RET"}}) end end function SO_FPT(FUNCTIONADD,TYPE,VALUE) local SOMOD=gg.getRangesList("il2cpp.so") if SOMOD[2]==nil then gg.alert([[开启失败 ━━━━━━━━━━━━━━━ 错误原因:未找到相关内存 解决方法:请重新选择游戏进程 ━━━━━━━━━━━━━━━]]) else gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+0x8,flags=16,value=VALUE}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD,flags=TYPE,value="~A8 LDR S0, [PC,#0x8]"}}) gg.setValues({{address=SOMOD[2].start+FUNCTIONADD+4,flags=TYPE,value="~A8 RET"}}) end end local SO = {} SO['防止卡屏1'] = 0x2a56c48 SO['无视侧撞'] = 0x2cb13d8 SO['无视道具1'] = 0x38ed0cc SO['无视道具2'] = 0x38ed67c SO['无视障碍'] = 0x2cb07d0 SO['人物全局速度'] = 0x2cb2f2c SO_GT(SO['防止卡屏1'],4,"~A8 MOV W0, #1") SO_GT(SO['无视道具1'],4,"~A8 MOV W0, #1") SO_GT(SO['无视道具2'],4,"~A8 MOV W0, #1") SO_GT(SO['无视障碍'],4,"~A8 MOV W0, #1") SO_GT(SO['无视侧撞'],4,"~A8 MOV W0, #1") SO_FPT(SO['人物全局速度'],4,"1745") gg.alert("开启成功") string.toMusic('开启成功') end), linmo.switch("弹射起步", function () local module = gg.getRangesList('il2cpp.so')[2].start local addr1 = module + 0x38daeac local addr2 = module + 0x380c584 local addr3 = module + 0x2887600 gg.setValues({ {address = addr1, flags = 4, value = '~A8 LDR S0, [PC,#0x8]'}, {address = addr1 + 4, flags = 4, value = '~A8 RET'}, {address = addr1 + 8, flags = 16, value = 10000}, {address = addr2, flags = 4, value = '~A8 RET'}, {address = addr2 + 4, flags = 4, value = '~A8 RET'}, {address = addr3, flags = 4, value = '~A8 RET'}, }) string.toMusic("弹射起步开启成功") end), linmo.switch("金昵称", function () local SO = {} SO['1']=0x2519354 SO['2']=0x2fef8bc py=SO['1']--炫跑卡(调出红名字) pyl=SO['2']--调出金名字 so=gg.getRangesList('libil2cpp.so')[2].start bj={ {address = so+py, flags = 4, value = "~A8 MOV X0, #0x6"}, {address = so+py+4, flags = 4, value = "~A8 RET"}, {address = so+pyl, flags = 4, value = "~A8 MOV X0, #0x1"}, {address = so+pyl+4, flags = 4, value = "~A8 RET"}, } gg.setValues(bj) string.toMusic("金名字开启成功") end), linmo.switch("能量倍增", function () SO_PT(SO['跳跃'] ,4,"~A8 B [PC,#"..SOGSPY_ST(SO['跳跃'] ,SO['获取能量1']).."]") SO_PT(SO['下滑1'] ,4,"~A8 B [PC,#"..SOGSPY_ST(SO['下滑1'] ,SO['获取能量1']).."]") SO_PT(SO['下滑左'] ,4,"~A8 B [PC,#"..SOGSPY_ST(SO['下滑左'] ,SO['获取能量1']).."]") SO_PT(SO['下滑右'] ,4,"~A8 B [PC,#"..SOGSPY_ST(SO['下滑右'] ,SO['获取能量1']).."]") string.toMusic("能量倍增开启成功") end), linmo.switch("无限跳跃", function() local SO = {} SO['无限跳跃'] = 0x312a020 SO_PT(SO['无限跳跃'],4,"~A8 MOV W0, #1") string.toMusic("无限跳跃开启成功") end), linmo.switch("无视障碍", function () SO_PT(SO['无视障碍'],4,"~A8 MOV W0, #1") string.toMusic("己为您开启无视障碍") end), linmo.switch("无视道具", function () SO_PT(SO['无视道具1'],4,"~A8 MOV W0, #1")--无视道具 SO_PT(SO['无视道具2'],4,"~A8 MOV W0, #1")--无视道具 string.toMusic("己为您开启无视道具") end), linmo.switch("Buff聚能" , function() gg.alert("开启这个被踢很正常") SO_PT(SO['Buff模式'] ,4,"~A8 B [PC,#"..SOGSPY_ST(SO['Buff模式'] ,SO['获取能量1']).."]") gg.toast("buff聚能开启成功") string.toMusic('buff聚能开启成功') end), linmo.switch("快速收集能量(不建议开)", function() gg.alert("使用说明:\n踩加减速带,撞墙,被攻击,跳跃翻滚后/拾取能量.踩加减速带/增加能量\n最好隔一秒再开下一次的滑板否则容易被踢出\n如果因多次行为被踢出,会封号。例如开滑板太快被踢出,包括所有提示行为被踢出") SO_PT(SO['Buff模式'] ,4,"~A8 B [PC,#"..SOGSPY_ST(SO['Buff模式'] ,SO['获取能量1']).."]") SO_PT(SO['跳跃'] ,4,"~A8 B [PC,#"..SOGSPY_ST(SO['跳跃'] ,SO['获取能量1']).."]") SO_PT(SO['下滑1'] ,4,"~A8 B [PC,#"..SOGSPY_ST(SO['下滑1'] ,SO['获取能量1']).."]") SO_PT(SO['下滑左'] ,4,"~A8 B [PC,#"..SOGSPY_ST(SO['下滑左'] ,SO['获取能量1']).."]") SO_PT(SO['下滑右'] ,4,"~A8 B [PC,#"..SOGSPY_ST(SO['下滑右'] ,SO['获取能量1']).."]") gg.toast("开启成功") end), linmo.switch("能量穿透" , function() SO_PT(SO['能量穿透'] ,4,"~A8 MOV W0, WZR","~A8 RET") gg.toast("能量穿透开启成功") string.toMusic('能量穿透开启成功') end, function () SO_PT(SO['能量穿透'] ,4,"~A8 MOV W0, #1","~A8 RET") gg.toast("能量穿透恢复成功") string.toMusic('能量穿透恢复成功') end), linmo.switch("反弹道具", function() SO_PT(SO['反弹道具1'] ,4,"~A8 MOV W0, #1","~A8 RET") SO_PT(SO['反弹道具2'] ,4,"~A8 MOV W0, WZR","~A8 RET") gg.toast("反弹道具开启成功") end, function() SO_PT(SO['反弹道具2'] ,4,"~A8 MOV W0, WZR","~A8 RET") SO_PT(SO['反弹道具1'] ,4,"~A8 MOV W0, #1","~A8 RET") gg.toast("反弹道具关闭成功") end), linmo.switch("道具赛改段位", function() a = gg.prompt({'1=青铜\n2=白银\n3=黄金\n4=铂金\n5=钻石\n6=王者[1;6]'},{[1]=6},{[1]='number'})[1] if not a then return end SO_PT(SO['段位'],4,"~A8 MOV W0, #"..a.."","~A8 RET") string.toMusic('匹配框修改成功') end, function() end), linmo.switch("开局道具", function() a = gg.prompt({'道具代码:\n1=恶魔 2=乌龟 3=颜料 4=能量10%[1;4]'},{[1]=2},{[1]='number'})[1] if not a then return end SO_PT(SO['开局道具'],4,"~A8 MOV W0, #"..a.."","~A8 RET") string.toMusic('开局道具修改成功') end, function() end), linmo.switch("修改星数", function() a = gg.prompt({'道具赛自定义星数[1;9999]'},{[1]=200},{[1]='number'})[1] if not a then return end SO_PT(SO['星数'],4,"~A8 MOV W0, #"..a.."","~A8 RET") string.toMusic('星数修改成功') end, function() end), }) , linmo.box({"派对赛", linmo.text("派对赛"), linmo.switch("表情退出", function() SO_PT(SO['表情退出'],4,"~A8 B [PC,#-0x67BF4]") gg.alert("点击表情调出退出成功") end, function() end), linmo.switch("一能量一板" , function() SO_PT(SO['局内金币'] ,4,"~A8 B [PC,#"..SOGSSO_PT(SO['局内金币'] ,SO['获取能量']).."]") gg.alert("一能量一板开启成功") end, function () SO_PT(SO['局内金币'],4 ,"F657BDA9r","F44F01A9r") gg.alert('关闭成功') end), linmo.switch("派对全服", function() a = gg.prompt({""},{""},{"text"})[1] if not a then return end SO_PT(SO['派对全服'],4,"~A8 MOV W0, #"..a.."") gg.alert("修改成功") end, function() end), linmo.switch("派对省排", function() a = gg.prompt({""},{""},{"text"})[1] if not a then return end SO_PT(SO['派对省排'],4,"~A8 MOV W0, #"..a.."") gg.alert("修改成功") end, function() end), linmo.switch("派对省份", function() a = gg.prompt({"0=其他地区\n1=北京\n2=上海\n3=天津\n4=重庆\n5=河北\n6=山西\n7=河南\n8=辽宁\n9=吉林\n10=黑龙江\n11=内蒙古\n12=江苏\n13=山东\n14=安徽\n15=浙江\n16=福建\n17=湖北\n18=湖南\n19=广东\n20=广西\n21=江西\n22=四川\n23=海南\n24=贵州\n25=云南\n26=西藏\n27=陕西\n28=甘肃\n29=青海\n30=宁夏\n31=新疆\n32=香港\n33=澳门\n34=台湾"},{""},{"text"})[1] if not a then return end SO_PT(SO['派对省份'],4,"~A8 MOV W0, #"..a.."") gg.alert("修改成功") end, function() end), linmo.switch("派对道具等级", function() a = gg.prompt({""},{""},{"text"})[1] if not a then return end SO_PT(SO['道具等级'],4,"~A8 MOV W0, #"..a.."") gg.alert("修改成功") end, function() end), linmo.switch("派对道具满级" , function() SO_PT(SO['道具满级'] ,4,"~A8 MOV W0, #1") SO_PT(SO['道具等级'] ,4,"~A8 MOV W0, #99") gg.alert("开启成功") gg.toast("开启成功") end), linmo.switch("无视障碍" , function() SO_PT(SO['无视障碍'] ,4,"~A8 MOV W0, #1") gg.toast("无视障碍开启成功") gg.alert('无视障碍开启成功') end), linmo.switch("能量穿透" , function() SO_PT(SO['能量穿透'] ,4,"~A8 MOV W0, #1") gg.toast("能量穿透开启成功") gg.alert('能量穿透开启成功') end, function () SO_PT(SO['能量穿透'] ,4,"~A8 MOV W0, #1") gg.toast("能量穿透恢复成功") gg.alert('能量穿透恢复成功') end), }), linmo.box({"分数赛", linmo.text("分数赛"), linmo.switch("修改倍数[30/107]", function() SO_PT(SO['得分倍增'] ,4,"~A8 MOV W0, #107","~A8 RET") gg.toast("倍数修改107级成功") end, function() SO_PT(SO['得分倍增'] ,4,"~A8 MOV W0, #30","~A8 RET") gg.toast("倍数修改30级成功") gg.alert("分数不能跑太多不然会归零") end), linmo.switch("下滑穿透", function () qmnb = { {["memory"] = 32}, {["name"] = "穿透"}, {["value"] = 4.5, ["type"] = 16}, {["lv"] = 5.5, ["offset"] = 16, ["type"] = 16}, } qmxg = { {["value"] = 9191, ["offset"] = 0, ["type"] = 16}, {["value"] = 9192, ["offset"] = 16, ["type"] = 16}, } xqmnb(qmnb) string.toMusic("Kimi开启下滑穿透") end, function () qmnb = { {["memory"] = 32}, {["name"] = "恢复穿透"}, {["value"] = 9191.0, ["type"] = 16}, {["lv"] = 9192.0, ["offset"] = 16, ["type"] = 16}, } qmxg = { {["value"] = 4.5, ["offset"] = 0, ["type"] = 16}, {["value"] = 5.5, ["offset"] = 16, ["type"] = 16}, } xqmnb(qmnb) string.toMusic("Kimi关闭下滑穿透") end), linmo.switch("无尽装死", function() SO_PT(SO['无尽装死'],"~A8 MOV W0, #1") end), linmo.switch("无限跳跃", function() SO_PT(SO['无限跳跃'],"~A8 MOV W0, #1") end), linmo.switch("滑板飞翔", function() SO_PT(SO['滑板滑翔'],"~A8 MOV W0, #1") end, function() SO_PT(SO['滑板滑翔'],"~A8 MOV W0, #1") end), linmo.switch("滑板跳高", function() SO_PT(SO['滑板跳高'],"~A8 MOV W0, #1") end, function() SO_PT(SO['滑板跳高'],"~A8 MOV W0, WZR") end), linmo.switch("滑板瞬移", function() SO_PT(SO['滑板瞬移'],"~A8 MOV W0, #1") end, function() SO_PT(SO['滑板瞬移'],"~A8 MOV W0, WZR") end), linmo.switch("撞墙撑杆", function() SO_PT(SO['无尽死亡'],"~A B -0x0000062C") end), linmo.switch('金币消失', function() SO_PT(SO['金币消失'],'~A8 MOV W0, WZR') end), linmo.switch('平板视角',function() search(1.5,16,32) py1(33,16,0xC) py1(20,16,0x18) xg1(45,16,0x1C,true) gg.alert('平板视角开启成功') end, function() search(1.5,16,32) py1(33,16,0xC) py1(20,16,0x18) xg1(40,16,0x1C,true) end), }), },{--第5页 {view=getwyyv()}--音乐 勿动 },{--第6页 linmo.switch( '缩小悬浮窗', function() smalltype=1 end, function() smalltype=0 end), linmo.switch( "音量键隐藏UI",--默认开启,改名就是默认关闭 function() 音量键=true end, function() 音量键=false end ), linmo.switch( "摇一摇隐藏UI",--默认开启,改名就是默认关闭 function() 摇一摇=true end, function() 摇一摇=false end ), linmo.button("退出", function() tuichu=1 end) } }) -- 将你的源码放在上面验证成功后将自动执行 end local ok, err = pcall(g4k1pzrj8);if not ok then gg.toast("业务代码错误: " .. tostring(err)) end